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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Released: Flight Replicas CAC Boomerang

Btw, I was already working on a "Lady Southern Cross:" texture, but if someone is further ahead or just would really like the pleasure of doing it, just let me know, and I'll stop.

(Just a WIP seen here - not finished!)


Mike

View attachment 20800
 
That looks good so far Mike :salute:

I wonder how people were fooled into thing a CAC Booma was a Lockheed Altair? The altair was quite a bit longer I think, the cockpit was set back and the canopy had no razorback. Or AFAYK did they use an Altair for some scenes?
 
I think it took a bit of imagination to fool anybody! (Image courtesy of Aerofiles)


Mike


View attachment 20803
wa11-01.jpg
 
I guess the Lockheed Sirius and Altair must have been quite rare in 1946.......... or the film company were cheapskates..........
(And they wanted to use Aussie aircraft.... :monkies: )
 
The Boomerang for FSX Acceleration in FSX SP2........ although there are still many things to check, so far the model works as advertised! Not as advertised actually because it was "FSX Acceleration only", but that statement looks not completely correct ;)

Cheers,
Huub
Hi Huub
If you havnt done so open the aircraft.cfg and change the turbocharged= 0 to 1 and up the critical_altitude= to 26000 or so.This will give you close to ball park performance without the supercharger which I believe isn't modeled in sp2
Wozza
 
Hi Huub
If you havnt done so open the aircraft.cfg and change the turbocharged= 0 to 1 and up the critical_altitude= to 26000 or so.This will give you close to ball park performance without the supercharger which I believe isn't modeled in sp2
Wozza

Hey Wozza, thanks for the tip! As I first want to know whether the works in FSX SP2 I had not changed anything. As I have mentioned already above, the model works without any real problems.

A small question to you; So far I haven't been able to blow up my engine in SP2. Is this because the the xml file which triggers this does not work in SP2?

Cheers,
Huub
 
Hi Huub
Yep the engine damage is based on the MP and supercharger stage,if you want the engine to go bang just up the max_design_mp= 44.8 to 50 and alter the pots.xml in the gauge folder,change the
(A:RECIP ENG MANIFOLD PRESSURE:1, inHg) 52 > to 45.You will then have to keep an eye on the mp when at sea level as anything above 45 will then start the engine damage clock.
Cheers
Wozza
 
Hi Huub
Yep the engine damage is based on the MP and supercharger stage,if you want the engine to go bang just up the max_design_mp= 44.8 to 50 and alter the pots.xml in the gauge folder,change the
(A:RECIP ENG MANIFOLD PRESSURE:1, inHg) 52 > to 45.You will then have to keep an eye on the mp when at sea level as anything above 45 will then start the engine damage clock.
Cheers
Wozza

I had already raised the maximum manifold power in the config file to 48" Hg and changed the supercharger settings. With the changes in the xml the model now has the same features, with "just" SP2 as in FSX with Acceleration. However as the engine blows up quite fast now, I'm currently playing a bit with the timing.

Downloading now! Very, very happy! :jump:

Well Mike you will be even happier when you see the model. The engine is really incredible! It "flies" very nice and stable as well. Personally I think the Boomer looks like something from a comic book! I just have to make screenshot from it!

Cheers,
Huub

Boomerang_a3.jpg


Boomerang_a2.jpg


Scenery by Ian "IanP" Pearson
 
Has anybody got the guns to work yet? I think I understand the instructions, but I get no effects.

Both the guns an cannons are working here..... they only work when your flying (Gear-up). When the aircraft is still on the ground the "trigger" operates the brakes in most cases (default setting).

You need to switch on the power of the guns (2 switches), arm the cannons (just above parking brake and turbo charger lever) and arm the machine guns (4 red levers just below the electrical switches. Be aware only need to pull 2 red levers, when you pull the all four you will have switched the machine guns off again).

Cheers,
Huub

Boomerang_a4.jpg
 
I had already raised the maximum manifold power in the config file to 48" Hg and changed the supercharger settings. With the changes in the xml the model now has the same features, with "just" SP2 as in FSX with Acceleration. However as the engine blows up quite fast now, I'm currently playing a bit with the timing.


Cheers,
Huub
Hi Mate
The supercharger setting have no effect in sp2 as does the nitrous injection(as far as I know) also in accel they have a basic engine damage modeled so the pots.xml was just an addition to that, should the user try to stick the engine in high blower to early :)
cheers
Wozza
 
Both the guns an cannons are working here..... they only work when your flying (Gear-up). When the aircraft is still on the ground the "trigger" operates the brakes in most cases (default setting).

You need to switch on the power of the guns (2 switches), arm the cannons (just above parking brake and turbo charger lever) and arm the machine guns (4 red levers just below the electrical switches. Be aware only need to pull 2 red levers, when you pull the all four you will have switched the machine guns off again).

Cheers,
Huub

That's just what I have been doing, Huub, but no guns! Not the end of the world, I was just playing about to see what they looked like! Thanks for the cap.
 
Hi Mate
The supercharger setting have no effect in sp2 as does the nitrous injection(as far as I know) also in accel they have a basic engine damage modeled so the pots.xml was just an addition to that, should the user try to stick the engine in high blower to early :)
cheers
Wozza


Hey Wozza,

Settings for supercharger as mentioned in post #87 from this thread. I have changed the values in pots.xml. Engine will blow when 45" Hg is exceeded for more than 90 seconds. As I already blew 5 engines I'm pretty sure it works *big grin*.

The NOX injection is something which perhaps can't be made to work in SP2, but all other functions can be made to work quite simple. (Hey, even I can do it so it MUST be very simple!). I will see what happens when I enter an entry for nitrous system like the one which can be found in the config file from the Extra 300S.

Cheers,
Huub
 
Well Mike you will be even happier when you see the model. The engine is really incredible! It "flies" very nice and stable as well. Personally I think the Boomer looks like something from a comic book! I just have to make screenshot from it!


Boomerang_a3.jpg


Boomerang_a2.jpg


Scenery by Ian "IanP" Pearson

Hi Huub,

Maybe I'm a little confused, but I'm Craig! :salute:

I have just been flying it, and it is amazing! The inertial starter winds up real nice, and then it kicks in with a short whine :jump:

One thing, I notice at altitude the Carb. temp drops right off - is there Carb heat?
 
One thing, I notice at altitude the Carb. temp drops right off - is there Carb heat?

Hi Craig - Nope, the Boomerang surprisingly did not have carb heat. Searched the manuals as well as the cockpit photos and diagrams, but CAC apparently did not think it necessary.

Mike
 
Thats very interesting Mike,

Hmmm, I hope wozza hasnt put a custom Carb freeze-up XML in or I'll be in trouble at altitude :pop4:
 
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