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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

[Released] FSX Solomon 1943

I spotted that there is something wrong in the pictures here.
The beaches are missing. Could someone please copy the beach texture that is included in the package into the

\Microsoft Games\Microsoft Flight Simulator X\Scenery\World\Texture\

folder and have a look at the beaches? Strange!

The beaches should look like the one on the picture below.

Mark

I can't find a beach texture... What's the exact filename? Maybe it didn't make into the release..?
 
PRB,

its in the folder "alternative coastline" in the package and the texture is named

o_whitesand_ls.bmp

It should be a default FSX texture. I checked some images sent to me by beta testers during the beta phase, and there the coastline definitly showed up.

I'm still flabbergasted about that and can not reproduce it in my installation. It could be that some add-on sceneries that I do not have make adjustments to the FSX terrain.cfg, but that is only an assumption as of now.


The guys from the crash department expect you to torque roll and wreck your Wildcat on liftoff to have something to do (they are bored)!

Cheers,
Mark
 
Here's some pics after moving the o_whitesand_ls.bmp file to the scenery\world\texture\ folder. I'm not sure I'm flying over the right place, but it is some beach area, and it looks the same on my system as it did before the file move.
 
Important notice

I think I have figured the missing shorelines out. Long ago I installed a free addon that modifies the terrain.cfg and adds new landclasses and texture definitions:

(Quote from Simviation)

[FONT=Arial, Helvetica, sans-serif]FSX Modified Terrain Textures Config File[/FONT][FONT=Arial, Helvetica, sans-serif]. . Flight Simulator X terrain is defined in the terrain.cfg file. During testing, we have determined a certain number of modifications to this file that will correct some problems with the FS world and also provide more options for scenery designers. For example, in some places, water bodies display rocky areas - this file fixes that. Note: It does not smooth out the terrain - just colors it so it isn't so obviously flawed. Richard Ludowise, Luis Féliz-Tirado. 318K[/FONT]

The link for the package is:

http://www.simviation.com/cgi-bin/syb2.cgi?section=scenery&file=fsx_modified_terrain_cfg.zip

My design software grabbed the configuration and I thought it was default (lesson: always develop on a clean install). I used the FS9 shorelines, which are not scaleable in width by default. Above mentioned package enables the designer to change the width, which I did, but without the new terrain.cfg, you won't see them in FSX. Oh well.

So, if you can go without shorelines, it's fine, but if you want them, you must install the above mentioned package.

Thanks, and sorry,
Mark
 
Everything good on my end, installed perfect. Now all we need is some AI fleets running up and down the slot. Thanks for this great scenery Mark.:salute:

Joe
 
Everything good on my end, installed perfect. Now all we need is some AI fleets running up and down the slot. Thanks for this great scenery Mark.:salute:

Joe

Joe, if you want to improve the look of the shorelines (the default ones have this dark shading on the waterside of the beach), you might want to install the alternative coastline (see isntallation instructions).

As for the AI fleet, try Davids (dwso) naval traffic for the Solomons:

http://www.box.net/shared/9ing89m5u3

thread: http://www.sim-outhouse.com/sohforums/newreply.php?do=newreply&p=462961

Cheers,
Mark
 
Hi Mark
very good your Solomon 1943 :applause::applause:
I really enjoy flying it. :jump::jump:
Only a question: is this the correct rendering of the result of bombings

View attachment 15466

or did I do something wrong :isadizzy: ????

Ciao
Italo
 
Hi Mark
very good your Solomon 1943 :applause::applause:
I really enjoy flying it. :jump::jump:
Only a question: is this the correct rendering of the result of bombings

View attachment 15466

or did I do something wrong :isadizzy: ????

Ciao
Italo

Thanks!

your question: disable ground shadows :) enabling them will draw a shadow under the part of the texture that is transparent by an alphachannel. This is because the object (crater, here) is slightly elevated to prevent a flickering image, which is unsightly.


Cheers,
Mark
 
So, if you can go without shorelines, it's fine, but if you want them, you must install the above mentioned package.

Uh oh! Roadblock ahead! While everyone should install the modified Terrain.cfg file mentioned, there needs to be some caveats if they don't have it and want to install it.

The Terrain.cfg file can be opened with Notepad and if it is the default, unaltered version then the first few lines will read;

[General]
DefaultTextureCount=383
AutogenCount=14

Many addons will adjust the Terrain.cfg file and that number count will change. If that number count IS NOT 383 do not do a straight replacement of the Terrain.cfg file. Ultimate Terrain X, Ultimate Alaska X, FTX and many other products will add entries to the Terrain.cfg file and the DefaultTextureCount will be higher.

If someone wants to change their Terrain.cfg file to the modified Ludowise/Tirado version and your DefaultTextureCount is not 383, please ask before doing so.
 
Hi Italoc,

What aircraft is that? There arent that many jap aircraft for fsx, so if that one does work well, i will probably add it to my hangar.
 
Hey Mark, installed the alternative coastline and looks good. Haven't got around to installing David's AI tracks yet, will do tomorrow.

Joe
 
Hi Italoc,

What aircraft is that? There arent that many jap aircraft for fsx, so if that one does work well, i will probably add it to my hangar.


It's the
<CENTER>FSX Nakajima Night Fighter Type-11 Gekkou
</CENTER>
you can get it from

http://www.flightsim.com/file.php?cm=SEARCH1&match=j1n*&fsec=96

I wanted to include it as static model in the scenery, but decided against it, because they were not stationed in the Solomons/Bougainville. The closest unit to the Solomons operated from Rabaul.

Cheers,
Mark
 
Thanks!

your question: disable ground shadows :) enabling them will draw a shadow under the part of the texture that is transparent by an alphachannel. This is because the object (crater, here) is slightly elevated to prevent a flickering image, which is unsightly.
Cheers,
Mark


Thanks
Everything in order now (and understandable)
Ciao
Italo
 
Thanks RW66!!! I love this scenery, I went up in a mission in the FSD P-38 last night. I really like how you gave us the info on which aircraft were based out of each respective airfield.
 
Uh oh! Roadblock ahead! While everyone should install the modified Terrain.cfg file mentioned, there needs to be some caveats if they don't have it and want to install it.

The Terrain.cfg file can be opened with Notepad and if it is the default, unaltered version then the first few lines will read;

[General]
DefaultTextureCount=383
AutogenCount=14

Many addons will adjust the Terrain.cfg file and that number count will change. If that number count IS NOT 383 do not do a straight replacement of the Terrain.cfg file. Ultimate Terrain X, Ultimate Alaska X, FTX and many other products will add entries to the Terrain.cfg file and the DefaultTextureCount will be higher.

If someone wants to change their Terrain.cfg file to the modified Ludowise/Tirado version and your DefaultTextureCount is not 383, please ask before doing so.

I wondered about that. So what do I do? My numbers are 539/28 respectively, without the Solomons.
 
I wondered about that. So what do I do? My numbers are 539/28 respectively, without the Solomons.

The simple way to check is what's up at the top? The modified RTM Terrain.cfg has this header;

//------------------------------------------------------------------------
//This modified FS X terrain.cfg is the result of discussions among
// various scenery designers during testing of Flight Simulator X.
// The modifications are the work of
// Richard Ludowise and Luis Féliz-Tirado.
// November 2006
//------------------------------------------------------------------------

The Terrain.cfg file is divided into texture and autogen references, textures coming first. The last default texture call before the autogen entries in number 382, modified is 388.

If someone had the default Terrain.cfg file with additional entries, it is possible to change to the modified version. It involves cutting and pasting and renumbering, much like adding a new texture to an airplane. Making a backup copy beforehand would be highly recommended!
 
I have beaches now! Thanks to Mark (roger-wilco-66) for suggesting the fix. In the terrain.cfg I added the "guid=" line, that's it, and now I have beaches. Very cool.
:ernae:

// Ocean Shorelines - Perennial - ocean / white sand / perennial
[Texture.2]
Name=Shorelines_Ocean_White_Sand_Perennial
Color=FFC0C000
guid={42E70A8E-6A7D-4279-9A0C-2AE9C2FCFD16}
LegacyId=1026
Textures=o_whitesand_ls.bmp
Layout=3_PLUS_4
Size=4
Effect=wavecontroller
LandClassRemapType=natural
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=90000
Water=No
 
Well after two solid days (25 flt. hrs.) of flying I finally made it to the new Solomons '43 scenery area.

Here's from the first landing in the rear area at Cristobal Field (AGGK). The P-47 "Sylvia" is slightly out of time, from the later part of '44 in New Guinea.

View attachment 15541

This is the very first I've the scenery in person and just this little bit I've seen is incredible.

Mark, thanks for all the work you put into this project.

FAC
 
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