I use the DXTbmp tool and PS CS6
But I see that I can't open MSFS paints
What tool handles these textures
In what format should it be saved?
Zsolt
Hi Zsolt,
The default tool of MSFS seems to save the dds in a format which DXTbmp can not read.
Workaround i use is open and save the dds-file via program "ModelConverterX" -> "Special tools" -> "Texture converter".
https://www.scenerydesign.org/modelconverterx/
MSFS is able to read both formats, so also the dds saved in DXTbmp.
Marcel