• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
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    If all goes well we should be back online on November 8th.

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Repaints?

ZsoltB

Charter Member
I use the DXTbmp tool and PS CS6
But I see that I can't open MSFS paints
What tool handles these textures
In what format should it be saved?

Zsolt
 
Hi Zsolt,

I use the DXTbmp tool and PS CS6
But I see that I can't open MSFS paints
What tool handles these textures
In what format should it be saved?
Zsolt

The default tool of MSFS seems to save the dds in a format which DXTbmp can not read.
Workaround i use is open and save the dds-file via program "ModelConverterX" -> "Special tools" -> "Texture converter".
https://www.scenerydesign.org/modelconverterx/

MSFS is able to read both formats, so also the dds saved in DXTbmp.

Marcel
 
I use the nvidia dds plugin for photoshop, works like a charm most of the time.
When that fails, Gimp will usually be able to open them, and you can export as psd
 
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