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cpirrmann

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Thanks Makai for the excellent reports and screenshots in the stickie. I didn't want to clutter it up, so I started a new post.. Excellent as they are, I have a request for any of the testers. We have gotten a lot of presentation on how P3 looks and the AI performance, but will someone post how well the system works and how immersive it is without the spawns and the historical scheduled flights? That interests me, especially assigned sectors, knowing who the enemy is, flying against the same enemy squadrons in your area, etc. Thanks.:ernae:
 
More details about the campaign functionality would be welcome by me. I found Makai's comment about approaching this more as a simulation (i.e., more like real life) than like a game to be extremely encouraging.

I'm interested in stuff like missions? Is one assigned to a particular flight and do you then get a standard flight leader? How often do you fly?

I see an awful lot of flying in the rain in the screenshots. I was wondering if that's all that historical. Most of the time, from what I've read from personal accounts, if it were raining outside, flights/missions were generally canceled.

What about medals/promotions? How does that work?
 
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