Hello,
discussing the flight model is always interesting - since i always flew with other pilots, and only heard stories of the handling of those older crates second-hand, it is certainly hard to tell how their real behaviour was.
So real pilots invited to discuss this ...
Following is only my opinion, and only subjective, so ...
The OFF team is at it for quite a long time, flightsim-wise, that is. Some of them already altered the flight model (fm) in RedBaron 2, and 3d, to a more "real" touch - what ever that is, in a simulator. Somehow i think the fm regarding gliding, turning and some aerodynamics in RedBaron is still more up to the real thing, but maybe i'm spoiled - and starts and landings in OFF are anyway far better than in RB.
What they did is to search old texts, listen to banter and hearsay, and tried to apply this to the planes in OFF. They used some typical characteristics (of e.g. the Camel being a beast in stalling, and spinning) of planes, and arranged it in a way that the planes differed from another following those handed-down properties - Albatros with its in-line engine flying straight and turning bad - in relation to a Nieuport - where again a N11 is more nimble that a N17 - and so on.
Changing one feature of a plane will change the overall relation to the other planes, so you would probably have to adjust the other fms of the other planes to keep the advantages and disadvantages of the planes relating to each other.
I wonder if someone understands what i'm trying to say
That said i think some of the planes were "better", or at least more manoeuverable in reality, than they are in OFF.
A lot of planes of WW1 (even before the war) were able to fly loopings, barrel rolls, and upside down - yes indeed.
Let's take the Albatros for an example:
Its normal cruise pressure tank along with the Argus injector would allow flying upside down without causing the engine to conk out. The Albatros flown by Udet behaved like an aerobatic wonder, and even if Udet was a good pilot - try to fly simple loopings or just barrel rolls in an Albatros in OFF... all pilots who lived longer than a few days did it with this crate. The Albatros series would have been toast against a well-flown Nieuport in OFF, but it was not in reality).
The only reason for scoring in an Albatros against Nieuports or Camels is that the AI is virtually non-existant in phase 2. If the Albatros was so bad the german pilots must have been real aces - all of them - or all Entente pilots were bad - and i seriously doubt both.
As well some of the planes more seem to "hang" in the air, than they "fly", which is probably due to the CFS3 engine (?). Apart from the Albatros it is especially the SE5a that behaves strange in a way - maybe this feeling is generated by the engine smoke that somehow tends to "fall" a bit behind the plane.
For a change the AI RE8, and the AI "Biff" (probably because dl'ed and added as a non-OFF plane) outclass any one-seater scout, and even if the german Rumpler or the Roland "Walfisch" is said to be a good performing plane even at high altitudes attacking other scouts and shooting them down i at least doubt the RE8's chasing abilities ...
Greetings,
Catfish