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Retro Carrier AI experiment - SH-3D plane guard on Nimitz

delta_lima

Charter Member 2015
Hello,

Wanting to give the Nimitz a more Vietnam-era feel, I thought I'd sub out the SH-60 plane guard with something more appropriate to that era. The first idea that came to mind is the AI SH-3D from the the Alphasim Enterprise.

I added it in a "boat", the way the stock SH-60 and Clem Pedro were ... does not appear.

Here's the entry I used in the sim.cfg file (borrowed from the Pedro):

[fltsim.0]
title=SH-3D
model=USN_SH-3D
texture=USN_SH-3D
ui_variation=test
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=1.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.2, 0.2 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.2, 0.2 //Time constant (effects responsiveness), and max acceleration (Gs)
[EFFECTS]
wake=fx_NoWake



Here's the entry in my aicarriers.cfg:


[formation.3]
title=USS Eisenhower (CVN69) Carrier + Escort
unit.0=CVN69_3, 0, 0
unit.1=USNS_PATUXENT, -3000, -1000
unit.2=SH-60_guard, 350, -120
unit.3=SH-3D, 350, -100

I kept the SH-60 in just so I could use it's position as a position gauge to getting the other helo where I wanted it. The SH-60 is still there, but not the Sea King ....

Even if I have no rotor disk (I would have expected that from a FS9 model), I'd be ok with having the Sea King off the beam of the Nimitz ....


any ideas?

thanks,

dl
 
In the Vietnam war scenery project AI package, there is rather a nice SH-3 in 1960's SPG that works well for AI carriers, once set up in AI ship format. I also sucessfully utilized the FDE to convert the FS9 AI Mil14 HAZE to run in AI formation in FSX.
 
Thanks gents,

The reason it didn't work, was that the texture and model folders were empty. There was a callout to the full AS Sea King which I didn't have installed, and which I don't own. I had confused that model with the A-6, F-14, and A-3 AI that were indeed part of the CV-69 pack.

Laz - talk about great minds thinking alike (or the alternative, don't know!) I downloaded the VN base pack, and found that SH-3. It works good, save for the fact that the rotor doesn't spin. Bah ... no big deal. In fact, the paint is a nice 60's era blue, versus the low-vis that the other Sea King was (if memory serves) - so this was definitely the better choice.

I have to monkey around with the static c of g, as well as the fore/aft positioning - I can't remember which part of the coordinates go which which way - but the first cut more or less worked well.

What would be nice is a PV-18 or H03S to keep the Essex company for the Korean War era. I recall experiementing with the latter as part of a "true" AI project for FS9. I'll have to dig for that and try. Ditto for the RN FAA - it'd be nice for some helo's to be on plane guard for the Ark ... that one I don't have a clue about, unless someone did a repaint of the VN SH-3 in Royal Navy colours ...

Anyway - a quick shot before going to bed ....
 
Great minds think alike, and small ones seldom differ...
I thought the rotors were turning, perhaps I was looking at it running in AI formation...
I also noted over at Hovercontrol an AI S-61N, though it was in a lo-viz grey and had no cabin windows. It could well be that unless the rotation animation is coded into the MDL file, setting up the Helo as an AI ship may kill off the animation. I had noticed that using the AS Ekranoplane, Piglets LEBED, and Vlads BE-12 in AI carriers, the props did not turn, even when stipulating prop rotation in the config file. As an alternative, if you start on the deck, pause the sim, minimise to desk top, and start up AI formation. You can then program in Helios or fixed wing that will spawn on the deck, as long as you are parked near the stern, and dial down the wing span value in the AI formation config. The down side is that the slowest the helos will run at is 75Kts, and they fly a 4, 8, or 16NM box at 500ft, so not exactly plane guard.
There is also with the FSX S-51 conversion of Mr.Peppers old model, an AI carriers planeguard that goes great with the Essex class.
 
Sadly, the Wessex has rotor display problems in FSX- eats decks and autogen, though I hear Messrs. Franklin is planning an FSX Wessex. In retrospect, for an animation to function in AI Carriers, the animation must be coded into the MDL file. One wonders, could a rotor blur texture be renamed and sustituted for the static rotor texture, at least giving the apperance of rotation? The S-51 plane guard could also be given RN paintwork- they used rather alot of them before the Whirlwind was taken on charge, and it was the most common Korean era plane guard for the USN- Micky Rooney in the climax of `Bridges at Toko-Ri`, portraying, with a great deal of license, the 2 naval CMOH awards in Korea, Thomas Hudner, flying off USS Leyte, deliberately bellying in his Corsair in under the guns of NKPLA troops near the Chosin reservoir, in an attempt to save his downed wingman, Jessie Brown, trapped in the cockpit of his burning Corsair, under close enemy fire , depicted with Panthers in the film, tied in with the second CMOH, a separate incident where John Koelsch and George M Neal,, flying an HOS1 from a LST in Wosan harbour, atempted the rescue of Marine pilot James Wilkins, 35 miles south of Wosan, in the gathering dusk, with weather closing in to the point that the Corsair rescap could not maintain contact, Koelsch and Neal, despite taking heavy, accurate AAA, pressed the rescue attempt, and were finaly shot down, but survived, fashioned a litter for the badly burned Marine, and set off for the coast, evading capture for nine days. Koelsch did not survive his captivity in the hands of th NKPLA.
 
Daniel,

Very cool to see how to add the SH-3 plane guard and also like you am enjoying flying the AS USMC RF-4's, which have had some nice paints released recently.

expat
 
Thanks - great responses.

Yes, Expat - Mr. Pearson has been busy indeed. The low-vis paint is also nice too.




Yes, Andy - I only suggested the Sea King in the absence of a working Wessex for the purposes of an AI "boat". When mdl files start getting into 4 digit MB in size, with no LOD, it's not a great situation. As with true "AI" planes, I really strive to work with either dedicated AI, or at least lower-poly flyable models. That said, I'd love to see a
flyable Wessex .... for sure!

Lazarus, thanks for clarifying the animation issue. I wondered if that was the case, but I couldn't be sure. Your suggestion about a blur texture is a good workaround.

Pepper's S-51 was the model I was thinking about for a Korean War equivalent - I had last used it in FS9, didn't know it was updated for FSX - will have to check.

cheers,

dl

ps: Would love to know if this model would work. Am travelling all weekend, no FS pc ....

<CENTER>Combat Flight Simulator - CFS2 Aircraft</CENTER><CENTER>CFS2/FS2000 Piasecki HUP Helicopter Package
</CENTER><CENTER>[SIZE=-1][ Download | View ] </CENTER>[/SIZE]
Name: seckhup7.zip Size: 5,587,952 Date: 02-22-2004 Downloads: 801
seckhup7p.gif
[SIZE=-1]
seckhup7.gif
CFS2/FS2000 Piasecki HUP Helicopter Package. This package contains the Piasecki Hup 2 or 3 aircraft/helicopter and variant textures of the Royal Canadian Navy, the US Navy, and the US Army. A special addition is the rendition of the US Army H25 "Army Mule". FSDS model, panels, textures, xxx.air, aircraft.cfg by Jim Jacobson.
[/SIZE]
Quite a few schemes there, and if the RCN model works, then with the RAZBAM Banshee, the flyable Alphasim S-51, there's the start of something RCN-ish. Of course, we'd need a carrier - even the Flying Stations HMS Victorious - repainted without the camo scheme .... would do fine in a pinch ....
 
Yeah, I thought about the Piaseki too. Unfortunatly any models with the CFS ...SCASM? code wont work. Now, Mr.Jacobsens source files for the HUP are available(Simviation), and Mark( roger-wilco-66) has shown a way forward in converting CFS2 models to FSX Native.......
 
Yeah, I thought about the Piaseki too. Unfortunatly any models with the CFS ...SCASM? code wont work. Now, Mr.Jacobsens source files for the HUP are available(Simviation), and Mark( roger-wilco-66) has shown a way forward in converting CFS2 models to FSX Native.......

Bad news but also good news .... I'd hope this would be a comparatively simple process - unlike trying to make these into FSX-flyable planes, there's no FDE, animations, et. Maybe we can hope ....

dl
 
Yankee Station

Hot stuff!

Now going to try the Alphasim Sea King to see if I can get some rotor animation. Also intend to mate the Pepper S-51 with Michael's USS Leyte for carrier ops with the F9F . .
 
Yankee Station

Hot stuff!

Now going to try the Alphasim Sea King to see if I can get some rotor animation. Also intend to mate the Pepper S-51 with Michael's USS Leyte for carrier ops with the F9F . .
 
Alphasim Sea King - no rotor animation here either.

I recall that the Clemenceau may have had a (S-51?) plane guard chopper with animated rotors that also kind of bobbed about in hover. Not sure how they did that though . .
 
I recall that the Clemenceau may have had a (S-51?) plane guard chopper with animated rotors

Actually an Alouette (naturellement). But seems to be embedded in the all encompassing model with the ship.
 
Hey guys - I take the weekend off, and this is the craziness you turn this thread into ... :icon_lol: ... so is the Nimitz the carrier, or is it the plane guard for that monstrosity off to starboard ... :icon_lol:

Glad this has given some folks some ideas. I'm still at a loss for what a good Royal Navy plane guard option would be (whether for 50's, 50's, or other period). But at least, the creative juices are flowing .... :icon_lol:

Expat, how did the S-51 work out for you? You and I are defintely thinking the same thing there with the F9F ... I'll work on this some more on Wed ...

cheers,

dl
 
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