• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Retro Carrier AI experiment - SH-3D plane guard on Nimitz

I can't get the S-51/H-5 to show up. I have SP2/Acceleration FSX and suspect this may be because its an old FS2002 model? Anyone else using SP2 with better results or know of a later model?
 
Hey mates!

OK - troubleshooting item first up. Expat, what version are you using? Are you using the FSX converted model from here? Get it here:

http://www.sim-outhouse.com/sohforu...nloads&page=downloads&FileUploadName=X_eidos2

Failing that, check your aicarriers.cfg, ensuring it is meshing with your sim.cfg. If that doesn't work, post the contents of the formation with the S-51, as well as the contents of the s-51 sim.cfg file, we should be able to figure it out. As you can see, Laz and I both have it up and running fine ....

Lazarus - the RCN S-51 looks the bees knees, mate - love it. Going to add it straight away.

Skippy and Rich, I was aware of the 1944 Vic WIP - I just wouldn't presume on the timing of its availability - the repaint was the only near-term alternative I could think of. Needless to say, it will be eagerly welcomed, once ready ...

On the case of the Audacious, I'm open to what a repainted R09 -> CV23 could be. HMCS Confederation came to mind, as the centennary of our Confederation (1967) might have been around the time around which a post-Bonny carrier was launched ..... ostensibly, the Navy could have hung on to the Bonnie until then ... but I'm sure there are other equally appropriate names that could have been to such a replacement

We could also be pragmatic and revert to a prior ship (Magnificent or Warrior) - that way, the ship's crest could just be ported over. Both the USN and RN did that with a number of ships, with such examples as the Wasp (CV-7/LHD-1) and multiplicity of (5 that I'm aware of) Ark Royals over the centuries ...

Lazarus, the Audacious repaint looks good. The ship's company will really appreciate the generous allocation of deck space to a putting green ... :kilroy: Details - I'm not looking to get too wild - you've got the right idea by the deck lettering diverging away from the RN and following more closely to the US pattern. If I were to guess, patterning after the HMAS Melbourne might give the best impression of how the RCN might have painted a post-Bonny Audacious-class ship.



melbourne2.jpg


and

melbourne1.jpg


come to mind.

Those are my ramblings on the matter - hope the good folks at Flying Stations are ok with the repaint based on a somewhat credible export scenario of the Audacious design to Commonwealth Navies. For that matter, I could imagine the Aussies have done something similar ...
 
HMCS True North alpha test

One of my testers made a sugestion, and provided a ships crest- Centennial Class
HMCS True North. Copy the texture.1 folder to your FSX Ark Royal, Sim config included, copy and paste into the exsisting sim config. Copy the textures from Ark Royals texture folder to texture.1, do not over write anything. Only the repainted textures are in the new folder , and let me know about any bugs. Interm Implacable early '50' coming along. Insomnia's great for creativity....
 
Hello Laz!!!I just checked in on my iPhone - so can't try the textures at the moment - but had to post and at the very least say a huge thank you!!!My screen being small means I can't make out the crest - but am sure it's good. I see the telltale wavy white lines ... I'm sure it's smart.Again due to screen, I may not be seeing correctly - but am curious about the green ... If it's just texture wip, then I crave forgiveness and claim halfwitted intellect ...:)Can't wait to get to sim pc - will advise asap ....Giant thanksDaniel
 
Now that's more like it. Great improvement with the moving rotors effect.

Wish I could get the tailhook config or some other tweak to trap this bird without it rolling over and crashing tinot the deck.
 
Now that's more like it. Great improvement with the moving rotors effect.

Wish I could get the tailhook config or some other tweak to trap this bird without it rolling over and crashing tinot the deck.

Hello Expat,

Yes, the Panther is one of my favourite early naval jets all right.

As to your problems, I can't say. I've never had anything but gentle, smooth arrested landings (using the standard FSX Accel functions).

Using my new-found diagnosis I learned from Rich, I'd say the hook attachement point is off .... (see green light near bottom of fuselage, in case you've not been following the T-2 thread)...


View attachment 42011

But even so, it's never caused me any issues. I'll find some time tomorrow and post a fixed location - just moved aft a couple of feet, looks fairly good up/down.

regards,

dl
 
DL, Looking at at your screenshot if the aircraft is stationary I would say that nose wheel is way to high, it's not on the deck,another model I do not have but I would be looking at contact points first especially the nose gear, trikes are usually forgiving over hooks except when massively out.
 
I think someone in another thread here posted a contact point fix for this that I am using but I still have this awful "slingshot" effect with the F9F - only - where it shoots backwards after stopping and a wing rolls into the deck setting off a crash and flight re-set. Sure takes the fun away.

Might actually need tweaks of both the tailhook position and the contact points to sort out. I use RCBCO gauges and will try to remember how to use the FSX "built in" arresting function to see if this makes a difference.

Sorry - I am hijacking this thread.:icon_eek:
 
Expat, not a problem no hijacking but I think your wounds are self inflicted use Accel or
RCBCO not both , at the moment I think they are conflicting, RCBCO has a roll back bit whereas accel is a lot weaker, try disabling RCBCO and see what you get, as far as I know if there is a tailhook entry accell will use it.
 
I think someone in another thread here posted a contact point fix for this that I am using but I still have this awful "slingshot" effect with the F9F - only - where it shoots backwards after stopping and a wing rolls into the deck setting off a crash and flight re-set. Sure takes the fun away.

Might actually need tweaks of both the tailhook position and the contact points to sort out. I use RCBCO gauges and will try to remember how to use the FSX "built in" arresting function to see if this makes a difference.

Sorry - I am hijacking this thread.:icon_eek:

Suggest we post here ...

http://www.sim-outhouse.com/sohforums/showthread.php?55149-Vertigo-Studios-Panther

dl
 
MOD/ADMIN: Can we please change the thread title? "Retro Carrier AI Modifications"

This has grown from simply a Sea King fix to a series of AI boat and helo addons and fixes. For the sake of readers who may be looking for this, a more appropriate title would be helpful. I don't know how to change the title of a thread ....

Laz, back to you. The HMCS True North looks awesome. The crest is clever - though the green bit up top seems a bit off - not quite sure what that was (borealis?). A simple old-style Maple Leaf on a whole field of blue/white waves might be easier to render - but we're just picking nits now.

Clever motto too, one that would ring a bit truer if in real life we had invested in infrastructure like what is being imagined here, rather than allowing our military capabilities to shrink to sizes smaller than that of many third world nations ... but I digress.

I wondered what would become of the Buccs and Phantoms ... it looks like Blackburn and McDonnel Douglas both gave us a two-for-one special on those .... :icon_lol: Nice touch. NickB did up a nice RCN Skyray pack, as did Dave Q for a lovely Crusader pack back in FS9 ... if the RCN would have gone for an Audacious class carrier, any combination of the above could have materialized.

Words can't express how much I appreciate this work Laz - it is a motivation to develop skills of my own in areas I can tackle.

Looking forward to the next installment - but hope you're taking some time to relax too ...

dl
 
HMS Insubmergible

More a texture mapping exercise gone terribly wrong....
Pre-alpha test texture mapping...
Second ship of the over looked Curious-class fleet carriers.
 
More a texture mapping exercise gone terribly wrong....
Pre-alpha test texture mapping...
Second ship of the over looked Curious-class fleet carriers.

LOL!!!

Sydney Camm was quoted in 1945 as saying "Whilst I am delighted that the Royal Navy has awarded us the development contract for the new N.22/43 Carrier-based Fighter specification to Hawker, the stipulation that we cancel the Sea Fury development and instead restart the Sea Hurricane production did come as a mild surprise...."

... Yes, I see the issue with the Sea Hurries, and why it'll be lovely to have an updated Vic. Still, this will happily see me through until then .... time to dust off the Sea Hornet and Seafire ... :)

Great work - will enjoy thoroughly.

Kindest regards,

Daniel
 
leander_class_frigates.zip - Flight sim .com-
HMS Fearless / HMS Intrepid -Classic british Flightsim
Ta!

On the subject of suitable period escort vessels, a nice option for 50's era carriers is the very lovely USS Fletcher by Phil Crowther/Paul Strogen. Obviously, it works best as a companion to the Leyte, but in the absence of anything British of that period as an FSX AI Boat (at least to my knowledge), it does nicely alongside the Vic. It has a bmp specifically for the US flag, so the truly enterprising could remedy that - but I just stuck it as is in the appropriate formations and go.

Link: http://www.fs-shipyards.org/index.php?ind=downloads&op=entry_view&iden=248

You likely already know that, but others mightn't ....

dl
 
Its that parallel universe thing- they're Nomad powered Sea-Tornado's....It'll hold the line for a bit. Its a pretty rough skin. 4 ships in the class though..Let me ask about the...escort above. Its a converted scenery model. Ukuru, Mikura? alpha test. obscure enough to pass for most any one's Bruce Fitzgerald's Pensacola, re-flagged and what not. I was suprised at the mention above of Dido CA's as escorts for the late Vic. very nice. Theres a nice PW King George, too.
 
..Lt me ask about the...escort above. Its a converted scenery model. Ukuru, Mikura?

Hello Laz,

I'm confused - were you asking about the Fletcher? Sorry - brain a bit slow after the weekend's celebrations ...

Looking forward to the two latest boats - they're looking great. Pity I'll not be home tonight to try - but will tomorrow, to be sure!!

dl
 
Version 2.1 pre beta

http://www.sendspace.com/file/qxtleh

or

http://www.sendspace.com/file/qxtleh

Retro AI Carriers project zip- 33.5 MB- so its on sendspace. HMCS True North has had its deck re done, edges cleaned up, and air group repainted properly.
The 'post war' Illustrious has grown to 5 versions, RN, RCN, RAN, Marine National, and RNLN- the major postwar light fleet operators. The hull has been worked over, decks redone, airgroups repainted, island, general textures greyed over, and the ships boats repainted. There is a plane guard UH-51 the MN and RNLN, and 2 each for the commonwealth versions, a retro USN UH-60, a 'British' looking frigate, a generic AOR and a Rover class RFA. A big thanks to all the unsolicited contributions on things like decks, escort and unrep vessels, RN Fonts and the retro UH-60, and sendspace access. There is also an alternate texture for the '40 Victorious, putting SEA roundels on the airgroup for pacific use. Comments, critiques, bug reports- don't be shy. Its a work in progress.... Looking forward to that RCN F-4. This superceeds all previous versions. BTW, if it pleases the moderators, would you delete the zipfiles in this thread, or will they expire on their own?
Clear Sky's!
 
If you do have any problems please follow the readme instructions to post here,

retro AI carrier project thread on SOH.

As far as I know there was no contact with Flying Stations to use their models.

The modeler I know spent a lot of time researching Victorious and Ark Royal, the Victorious model used here was its launch model, 1940, entirely different to post 1943 so expect a bumpy ride on free take off
 
Wow - Laz - you've outdone yourself!

Can't wait to try at home and advise feedback.

I trust the permission issue gets sorted.

Many kind thanks for taking a mere dream of an idea and helping bring it to life. I'll review the RCN components in detail and give feedback, hopefully tonight.

Best regards,

dl
 
Back
Top