Reverse Thrust

Depends how serious you are about playing flightsims, but all Reverse Thrust problems (apart from the skill in knowing when to apply & when to stop applying it) are solved by getting a Flight Yoke System:

http://www.saitek.com/uk/prod/yoke.htm

The RH (black) lever on the quadrant is, of course, Throttle and you simply shove it below zero once your wheels are all on the ground. The middle (blue) lever controls your rudder - only used on the ground - and the red one is for mixture in propliners.

I don't have shares in the company, but would very much recommend this to enhance your simming, especially if you're flying anything other than warbirds. early stories of problems with them switching views unbidden, etc. have been ironed out. Mine seems to work just about perfectly, but it has taken many hours' practice to learn how to use it!

boacflightdeck.jpg


Perhaps the only downside are (1) that, as you can see, it really is BIG, takes up a lot of space & has to be screwed to the table (though fairly easy to put aside), so ideally requires a dedicated PC. (2) installing it overrides everything else for hardware on your computer - you can't have the Yoke and a Stick both set up at the same time & switch between the two. So before getting it you should decide seriously what you most want to fly and whether the Yoke simulates it most realistically.

I'm not quite nerdy enough to have pedals, but do believe that this Yoke is infinitely superior to any Joystick for realistic large aircraft flight - see my current Speedbird around the World thread for further proof...
 
Reverse now works on land and sea. Works on this one so should work on the Alphasim model,it realy needs the Alphasim airfile modifying to keep same dynamics.

Been reversing around Manila Bay through ships and other odds and ends can't measure reverse speed but I think around 10 kts and cheaper than a whole new yoke and throttles

I do'nt have the Alphasim Albatross but I have loaded this one and got it happily reversing on land but up to now it will not reverse in water the reverse thrust is there to slow and stop on water it but it will not reverse, More work needed.

U.S. Airforce Gurmman HU-16 Albatross 2.0 for FS2004
by Greg Pepper and Michael Verlin
 
The art of making a prop (be it piston or turbine powered) reversible is very hairy and sometimes cannot be explained. I had my own problems trying to make the FSDZigns L-049, with upgraded dynamics files to L-749, capable of reverse. In the end, in spite of all the help I could have from the ever helpful people at Calclassic (whose suggestions ran along the lines of those given in this thread), in desperation I had to transplant on the L-749 the same propeller section of the Starliner, because the modifies that on other people's L-749 gave great results, on my plane just didn't want to work in no way, shape or form. :frown:

And still can't explain the fact that the same modifies made on other planes (Mike Stone's Boeing B-314, Lockheed Electra and various C-130), does work well. One of the mysteries of FS. :banghead:
 
You may want to look at the Alphasim Albatross thread in the FSX section, 3 undoctored screenshots of planes in reverse thrust on water
 
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