To all,
It has come to my attention from some of you that there is a bit of confusion on how this new Rhumbaflappy mesh and watermasking works. Allow me to explain this a bit.
Rhumbaflappy's watermesh is designed to replace the existing coastlines in areas that we fight in, Europe and the Pacific.
You have two choices.
1) Junk the stock coastlines entirely, leaving just the north.bgl and south.bgl files in the scenedb\world\scenery folder before you add his new files, or
2) You can override the existing ones with his new files.
Keeping the stock files and his in the same folder without doing either of these things is most likely what's causing some of these issues.
In addition, if you choose to install his base LOD 5 mesh, that is designed to fit as the primary scenery layer. I used it and replaced the stock mesh files (anything that does not begin with "cst," north.bgl, or south.bgl) in my scenedb\world\scenery folder, and it works just fine.
The next level mesh, DEM mesh, is best used on top of the stock layers. It looks like this in your scenery .cfg
[Area.001]
Title=Default Scenery
Local=scenery
Active=TRUE
Layer=2
Required=TRUE
Remote=
[Area.002]
Title=Terrain
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\World (PTO)
Active=TRUE
Texture_ID=1
Layer=1
Required=TRUE
Remote=
[Area.003]
Title=CFS1 Library
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\library
Active=TRUE
Layer=3
Remote=
Required=FALSE
[Area.004]
Title=Airport Facilities Data
Local=Scenedb\AFDFiles
Active=TRUE
Layer=4
Required=TRUE
Remote=
[Area.005]
Title=Scenery Ships
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\Ships
Active=TRUE
Layer=5
Remote=
Required=FALSE
[Area.006]
Title=Aircraft Weapons
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\weapons
Active=TRUE
Layer=6
Required=TRUE
Remote=
[Area.007]
Title=Vehicles
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\veh
Active=TRUE
Layer=7
Required=TRUE
Remote=
[Area.008]
Title=Effects
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\fx
Active=TRUE
Layer=8
Required=TRUE
Remote=
[Area.009]
Title=Runways
Local=Scenedb\runways
Active=TRUE
Layer=9
Required=TRUE
Remote=
[Area.010]
Title=Buildings
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\inf
Active=TRUE
Layer=10
Required=TRUE
Remote=
[Area.011]
Title=FS2000_props
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\fs2kprop
Active=TRUE
Layer=11
Required=TRUE
Remote=
[Area.012]
Title=DEM mesh
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\DEM mesh
Active=TRUE
Layer=12
Required=TRUE
Remote=
The DEM mesh LOD 8 is designed to lie "on top" of the LOD 5 and DEM mesh, and so this should be the next layer, number 13.
[Area.013]
Title=DEM mesh LOD 8
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\DEM mesh LOD 8
Active=TRUE
Layer=13
Required=TRUE
Remote=
Now, if you have a question about Sander's stuff, don't worry. As long as you have his scenery "on top" of Rhumbaflappy's, that portion of Europe will remain unaffected. Certain areas, such as Norway and Brittany, (extreme Western France) as well as Africa, will have greatly enhanced coastlines.
Now, it is imperative that you REMOVE his old water files and flattens in these areas, because they will interfere with his new stuff. Here are the file names:
c2eurwater.zip
c2afrwater.zip
c2nasiawater.zip
cfs2coasteur.zip
[FONT=verdana, sans-serif]cfs2coastpac.zip[/FONT]
As of yet, I have not found any major issues with any of the new files, except for some readjustments I've had to make to certain missions. And yes, it is true that some Pacific bases are affected.
Rhumbaflappy, please correct me if I've made any mistakes!
It has come to my attention from some of you that there is a bit of confusion on how this new Rhumbaflappy mesh and watermasking works. Allow me to explain this a bit.
Rhumbaflappy's watermesh is designed to replace the existing coastlines in areas that we fight in, Europe and the Pacific.
You have two choices.
1) Junk the stock coastlines entirely, leaving just the north.bgl and south.bgl files in the scenedb\world\scenery folder before you add his new files, or
2) You can override the existing ones with his new files.
Keeping the stock files and his in the same folder without doing either of these things is most likely what's causing some of these issues.
In addition, if you choose to install his base LOD 5 mesh, that is designed to fit as the primary scenery layer. I used it and replaced the stock mesh files (anything that does not begin with "cst," north.bgl, or south.bgl) in my scenedb\world\scenery folder, and it works just fine.
The next level mesh, DEM mesh, is best used on top of the stock layers. It looks like this in your scenery .cfg
[Area.001]
Title=Default Scenery
Local=scenery
Active=TRUE
Layer=2
Required=TRUE
Remote=
[Area.002]
Title=Terrain
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\World (PTO)
Active=TRUE
Texture_ID=1
Layer=1
Required=TRUE
Remote=
[Area.003]
Title=CFS1 Library
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\library
Active=TRUE
Layer=3
Remote=
Required=FALSE
[Area.004]
Title=Airport Facilities Data
Local=Scenedb\AFDFiles
Active=TRUE
Layer=4
Required=TRUE
Remote=
[Area.005]
Title=Scenery Ships
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\Ships
Active=TRUE
Layer=5
Remote=
Required=FALSE
[Area.006]
Title=Aircraft Weapons
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\weapons
Active=TRUE
Layer=6
Required=TRUE
Remote=
[Area.007]
Title=Vehicles
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\veh
Active=TRUE
Layer=7
Required=TRUE
Remote=
[Area.008]
Title=Effects
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\fx
Active=TRUE
Layer=8
Required=TRUE
Remote=
[Area.009]
Title=Runways
Local=Scenedb\runways
Active=TRUE
Layer=9
Required=TRUE
Remote=
[Area.010]
Title=Buildings
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\inf
Active=TRUE
Layer=10
Required=TRUE
Remote=
[Area.011]
Title=FS2000_props
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\fs2kprop
Active=TRUE
Layer=11
Required=TRUE
Remote=
[Area.012]
Title=DEM mesh
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\DEM mesh
Active=TRUE
Layer=12
Required=TRUE
Remote=
The DEM mesh LOD 8 is designed to lie "on top" of the LOD 5 and DEM mesh, and so this should be the next layer, number 13.
[Area.013]
Title=DEM mesh LOD 8
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\DEM mesh LOD 8
Active=TRUE
Layer=13
Required=TRUE
Remote=
Now, if you have a question about Sander's stuff, don't worry. As long as you have his scenery "on top" of Rhumbaflappy's, that portion of Europe will remain unaffected. Certain areas, such as Norway and Brittany, (extreme Western France) as well as Africa, will have greatly enhanced coastlines.
Now, it is imperative that you REMOVE his old water files and flattens in these areas, because they will interfere with his new stuff. Here are the file names:
c2eurwater.zip
c2afrwater.zip
c2nasiawater.zip
cfs2coasteur.zip
[FONT=verdana, sans-serif]cfs2coastpac.zip[/FONT]
As of yet, I have not found any major issues with any of the new files, except for some readjustments I've had to make to certain missions. And yes, it is true that some Pacific bases are affected.
Rhumbaflappy, please correct me if I've made any mistakes!
