Rick Piper`s Chipmunk 3.0

big-mike

SOH-CM-2022
Anyone knows a fix for the missing gauges
and prop texture for this nice aircraft?
The 2d panel is okay but in the VC they are
missing
Thanks
Michael
 
Heh heh, I always wondered what that hole was. I thought it was a sight of some sort :)

I don't really know how these things work, but some aircraft have the guages listed explicitly in the [vcockpitNN] section of panel.cfg and you can just substitute a guage from another aircraft. Maybe it's not always done that way, looking at the Avsim thread referenced above...
 
The chipmunk should be working fine there was an fsx version released I have it and it works perfectly in fsx accel!
 
The chipmunk should be working fine there was an fsx version released I have it and it works perfectly in fsx accel!

anyone still about with this Fix?

I using both FSX Accelation and FSX SE and both have the missing g-force gauge in VC and the compauss

thanks in advance

morti
 
I don't think this was ever fixed. Dave Garwood lobbed a bitmap into the space left by the G-Meter to fill the hole. Can't remember what happened with the Compass. The v3 model is the closest to being FSX compatible but it's still an FS9 model.

ATB
DaveB:)
 
Yup.. that's it:encouragement: (your edit caught me out. No knowledge of BS's revised FD but the bmps are correct)

ATB
DaveB:)
 
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