• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Rob Richardson's DH.125 Jet Dragon - released

Apart from the engines and equipment for navigation training, what's the difference between a regular HS.125 and a Dominie T1 anyway?


- Edit:

Does anyone have any info on the engines used in the series 2,3 and 400?
 
+++ BREAKING +++ WEALTHY US BUSINESSMEN WITH POOR TASTE DISREGARD STAGE 3 AND BUY TWO AWFULLY PAINTED HS 125S +++ BREAKING +++


HS125_1.jpg



HS125_2.jpg


(Will upload tomorrow or on friday.)


1) Recommendation: cockpitsounds_v2.zip @ Avsim (adds "click" sounds to buttons and knobs)

2) I still get a shudder when using a camera fixed to the airplane (not the spot view!), even despite the higher MOI values. Something to do with the suspension per chance?


- EDIT:

HAH!

Go to [contact_points] in the aircraft.cfg and then replace the following lines (altered values are marked in bold italic):

point.0= 1, 16.40, 0.000, -6.60, 6181, 0, 0.864, 45.000, 0.100, 2.020, 0.56, 2.500, 3.000, 0, 300, 250
point.1= 1, -1.90, -4.90, -6.85, 6575, 1, 1.085, 0.000, 0.250, 0.800, 0.8, 3.000, 3.000, 2, 300, 250
point.2= 1, -1.90, 4.90, -6.85, 6575, 2, 1.085, 0.000, 0.250, 0.800, 0.8, 3.500, 3.500, 3, 300, 250

I've also added gear operation inhibition and gear damage speeds ("300" and "250" knots respectively).


Then change the MOI values back to Rob's original ones.

empty_weight_roll_MOI=10421.64000
empty_weight_pitch_MOI=34378.10000
empty_weight_yaw_MOI=30495.37000
empty_weight_coupled_MOI=0.00000



No more bouncing and still as light on the controls as ever!
 
"Dominie" engine supports

Hi Peter: Thanks for the wonderful Dominie repaint. Am I mistaken, or are the engine supports (between the fuselage and the engines) untextured (very odd color)? Didn't the RN have some of these (hint - hint).

Best regards, Bill
 
Thank you so much for this aircraft!
It is nice to see a classic businessjet like this in the simualtor.
Up to now I have one question:
Am I blind ore is the paintkit not public.
I'd realy like to make some repaints for this gem!

Christoph
 
Hi Peter: Thanks for the wonderful Dominie repaint. Am I mistaken, or are the engine supports (between the fuselage and the engines) untextured (very odd color)? Didn't the RN have some of these (hint - hint).

Best regards, Bill

Bill,
The Royal Navy did have one HS125 which was fitted with a Sea Harrier radar nose and is pushing the realms of fantasy a bit too far to paint that one!
Rob did texture the engine mounts but they are sourced from a common texture (metal) that is used in several places on the model so changing the colours of the mounts is not possible.

Have just finished an Aussie paint for the second DH125 model which Rob has now released.

cheers, Peter W
 

Attachments

  • 6375043.jpg
    6375043.jpg
    51.8 KB · Views: 10
Am I blind ore is the paintkit not public.

Yup, it's not public and needs a bit of cleaning up before you can use it.

Rob is quick with sending a link though.

If you use GIMP (and if Rob approves), I can send you a cleaned up version in .xcf format as well.



Speaking of:
Thanks for making the engine nacelles use the same texture scale as the fuselage, Rob!
I was expecting a nightmare, but was pleasantly surprised when I only needed to move the stripes into the right position without tediously scaling them (like on the texture for the tip of the nose).
 
Improved upon my paints a bit. A bit more vibrance and new fonts for the registration numbers.

HS125_1a.jpg


HS125_2a.jpg


Currently going up for a photoshoot and planning to pack them up and ship them off to here and/or Flightsim.




Robert:
In case you take bug reports...

- The switch for the right generator also toggles the left one
- Three of the four fuel pump switches share a single clickspot. Is that supposed to be so.


Also, in case you want to make the side windows open upon clicking, tag them with these codes respecitvely:

Code:
<Animation name="Window_L" guid="7FBF8130-84A9-4542-AAA1-590593BBBBBD" length="100" type="Sim" typeParam2="Window_L" typeParam="AutoPlay" />
  
<PartInfo>
    <Name>Window_L</Name>
    <AnimLength>100</AnimLength>
    <Animation>
    <Parameter>
      <Code>
         (L:LEFT_WINDOW, bool) 100 *
      </Code>
     <Lag>100</Lag>
    </Parameter>
 </Animation>
<MouseRect>
        <Cursor>Hand</Cursor>
        <TooltipText>Open/Close Left Cockpit Window</TooltipText>
        <MouseFlags>LeftSingle</MouseFlags>
        <CallbackCode>(L:LEFT_WINDOW, bool) ! (>L:LEFT_WINDOW, bool)</CallbackCode>
</MouseRect>
</PartInfo>

<Animation name="Window_R"  guid="7FBF8130-84A9-4542-AAA2-590593BBBBCD" length="100" type="Sim"  typeParam2="Window_R" typeParam="AutoPlay" />
  
<PartInfo>
    <Name>Window_R</Name>
    <AnimLength>100</AnimLength>
    <Animation>
    <Parameter>
      <Code>
         (L:RIGHT_WINDOW, bool) 100 *
      </Code>
     <Lag>100</Lag>
    </Parameter>
 </Animation>
<MouseRect>
        <Cursor>Hand</Cursor>
        <TooltipText>Open/Close Left Cockpit Window</TooltipText>
        <MouseFlags>LeftSingle</MouseFlags>
        <CallbackCode>(L:RIGHT_WINDOW, bool) ! (>L:RIGHT_WINDOW, bool)</CallbackCode>
</MouseRect>
</PartInfo>
 
Improved upon my paints a bit. A bit more vibrance and new fonts for the registration numbers.

HS125_1a.jpg


HS125_2a.jpg


Currently going up for a photoshoot and planning to pack them up and ship them off to here and/or Flightsim.




Robert:
In case you take bug reports...

- The switch for the right generator also toggles the left one
- Three of the four fuel pump switches share a single clickspot. Is that supposed to be so.


Also, in case you want to make the side windows open upon clicking, tag them with these codes respecitvely:

Code:
    <Animation name="L_Window" guid="19CA5099-309A-4f0c-B421-66DA35AE0569" length="100" type="Sim" typeParam2="L_Window" typeParam="AutoPlay" />
     
    <PartInfo>
    <Name>L_Window</Name>
    <AnimLength>100</AnimLength>
    <Animation>
            <Parameter>
                <Code>
                    (L:L_Window, bool) 100 *
                </Code>
                <Lag>100</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipText>Toggle Left Window</TooltipText>
            <MouseFlags>LeftSingle</MouseFlags>
            <CallbackCode>(L:L_Window, bool) ! (>L:L_Window, bool)</CallbackCode>
        </MouseRect>
    </PartInfo>
     
    <Animation name="R_Window" guid="D44155C6-C8BD-47a7-B553-8A592CE0394E" length="100" type="Sim" typeParam2="R_Window" typeParam="AutoPlay" />
     
    <PartInfo>
    <Name>R_Window</Name>
    <AnimLength>100</AnimLength>
    <Animation>
            <Parameter>
                <Code>
                    (L:R_Window, bool) 100 *
                </Code>
                <Lag>100</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipText>Toggle Left Window</TooltipText>
            <MouseFlags>LeftSingle</MouseFlags>
            <CallbackCode>(L:R_Window, bool) ! (>L:R_Window, bool)</CallbackCode>
        </MouseRect>
    </PartInfo>

- Edit: If this doesn't show up properly, I've also put it here: http://pastebin.com/REajUeMZ
 
Its always worth having a look at the "readme" when installing new models.
Therein you will find this little paragraph

"PLEASE NOTE; this is just my interpretation of this beautiful old aeroplane and is not accurate, many liberties have been taken with the cockpit layout and gauges to make it more FSX friendly.
I am well aware of the models shortcomings and many inaccuracies so, PLEASE, no complaints, just delete it from your hard drive if you don't like it."
 
Well, any chance for the source files, so I can do these edits on a personal level (i.e. for me, myself and I only)?
 
What a sweet ride! Thank you Rob!
Srs.IB's are up at Rob's site, 2 models, with and with out ventral fin. Off to DL. Whew! Quite a week for new models. Don't know what to fly!
 
Anyone else having an issue with the 1A/1B version tipping backwards just as the model finished loading up on the start of the flight? For me, it tips backwards then down on the nose wheel. No damage or crash detection.
 
Anyone else having an issue with the 1A/1B version tipping backwards just as the model finished loading up on the start of the flight? For me, it tips backwards then down on the nose wheel. No damage or crash detection.

take a look at contact points, and change this setting; static_cg_height=6.700 not 4.700
That should solve your problem
Mike
 
Back
Top