Rockets Pitch question

PJMack

Charter Member
Hello,

Is there a way to increase the trajectory pitch for rockets? I am trying to correct a p38 dp. Thank you.
 
Do you mean to flatten out the trajectory? I'm afraid that it is 'hot-wired' into the sim. I've been attempting to come up with a method of launching a .mdl file rocket from an aircraft & have it actually use it's airfile. Probably not possible in CFS2 but it would open the door for a number of applications.
 
Do you mean to flatten out the trajectory? I'm afraid that it is 'hot-wired' into the sim. I've been attempting to come up with a method of launching a .mdl file rocket from an aircraft & have it actually use it's airfile. Probably not possible in CFS2 but it would open the door for a number of applications.


OldW, Thanks for replying. I do not want to flatten the trajectory...I just want the view from the cockpit to have the rockets hit the pipper.:salute:
 
Weapons Zeros

PJ,

There are probably a couple of ways to adjust your view down so that the rockets intersect the pipper at some point in their trajectory.

First let me ask though, do your machineguns hit the pipper at some point in their trajectory or are they also off?
 
PJ,

There are probably a couple of ways to adjust your view down so that the rockets intersect the pipper at some point in their trajectory.

First let me ask though, do your machineguns hit the pipper at some point in their trajectory or are they also off?


Jag,:jump:

The guns have been adjusted perfectly in the dp but is there a similar way to adjust rockets?
 
Jag,:jump:

The guns have been adjusted perfectly in the dp but is there a similar way to adjust rockets?

No PJ...that's not realistic, nor historically authentic anyway. Due to the starkly contrasting way that HVAR rockets operated as opposed to bullet and cannon fire, WW2 pilots didn't use gunsighting for rocket attacks. It was guestimated "eyeballing" thing that was only refined with practice. You're gonna have to gut it out the old fashioned way...
 
No PJ...that's not realistic, nor historically authentic anyway. Due to the starkly contrasting way that HVAR rockets operated as opposed to bullet and cannon fire, WW2 pilots didn't use gunsighting for rocket attacks. It was guestimated "eyeballing" thing that was only refined with practice. You're gonna have to gut it out the old fashioned way...


Thanks BC. I'll live with it. I was more interested in just the knowledgd.:applause:
 
The fix I had in mind would have changed the zero of your machine guns in order to zero the rockets. Might be more effort than it's worth. If you're still interested, send me a PM, but it's probably not worth the trouble.

Another tip for rocket shooting is the need to super elevate them when firing them. Their slow flight time in comparison to cannon and machine gun bullets mean that gravity has a long time to act on them, even when they are still propuslsing before their glide phase. Every second of flight, unless fired in an elevated angle, means an extensive drop in the rocket's trajectory. Gravity's effect is about 32 feet per second per second. Given that, a zero in your 2d panel would only be good for a certain range at a certain angle of flight. The trajectory of your rockets would depend on the angle of launch, the time of flight to the target and the angle of the plane to the target. I don't know how accurate CFS 2's interpretation of gravity is, but it is modeled and it seems accurate enough for government work.
 
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