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Rockwell Commander 685 to Turbo Commander 690

euroastar350

SOH-CM-2023
Hi guys,

As many know, Milton Shupe is working on a Rockwell Commander 685 for FS9 with an FSX version to follow. Well I have the source files for that aircraft and decided that a Turbo Commander will be available as well, but for FSX only since FS2004 already has the Veneaviones models. Attached is a ready in 3DS Max after I spent an hour removing materials and unsmoothing parts. There is no timeframe as to when it will be done due to my limited time. For now, it is the straight wing variant, not sure about the winglet version, I will see about that version being done. For now, enjoy this render:applause:
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We should mention that this Rockwell Commander model was done by "rotohub" (not me) using AC3D (ported to gmax) and you can see more down in the Design Forum.

I simply provided the animations, mapping, and VC panel and gauges for FS9.
 
Awesome news on both new Twin Commanders!

Re the turbine version, what would be great to have is the Dash 10 Commander 1000 version, which would compliment the Veneaviones 690B model which that have ported over to FSX.

The 1000 has a slightly different window arrangement, but the specs make it a top performer in its class, eg 300 + knts and it is claimed better fuel efficiency than a single engine PC-12. It would pip in performance/efficiency the PC-12, Turbine Duke and most King Airs.

Comparison specs: http://www.twincommander.com/performance.html

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Cockpit options:

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First export to FSX to check integrity of the 3D mesh
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This is really beautiful work and I can't wait to see the result. Really brings back memories of flying these big body Commanders. Back in the late 70s I flew a 680FL for a couple of hundred hours, followed by about the same amount of hours in a 681 when the owner decided he needed something that burned Jet-A. Thanks for the trip down memory lane and I'm really looking forward to adding this to the FS2004 690B and all of Mr. Shupe's stable mates.

Tom
 
Exterior mapping done, minus the small bits. Some animations are already built in. 10856750_410139259149800_838648415986823999_o.jpg10960202_410139279149798_2289987098720989117_o.jpg10960487_410139302483129_1382933832719525230_o.jpg

As for a Piper Aztec, would love one myself, not sure I could deliver one though
 
18 propeller blades, 6 spinners, custom propeller discs and custom alpha channels make up the entire propeller system. Although currently using default animations, the entire propeller system will have custom coding built in. Also, First layer of white paint to check for errors and discrepancies. Besides some areas needing smoothing, everything is looking good. External model minus the smaller bits mapped on 2 sheets. Gear mapping also has started with animations to follow once done with mapping. The external model is almost close to being finished.
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Some new images.

Exterior is about 90% mapped with various bits and pieces in need of texturing. Painting is ongoing as well

Animations about 70% complete. I am looking into doing a simulated Garrett TPE331 engine simulation similar to Flysimware's Cessna 441 Conquest, I will have a chat with Mark Taylor to see how he did it

Interior mapping and texturing is in it's first stages and hopefully should be done in a few weeks or less, it all depends on my time though

Arild (rotorhub) is possibly redoing the nacelles. I am awaiting his response so I can send him material needed to do the nacelles. Winglets are also planned

After the 690 series is done, there is a possibility I may do the remaining larger 840, 900, 980 and 1000 series aircraft as those four are essentially the same airframe.

Looking for a painter(s) to do a paintkit and some liveries
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