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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Rotor Slap for helicopters, not working

Lionheart

SOH-CM-2014
Hey all,

Does anyone have 'Rotor Slap' installed for their helicopters in Prepar3D and have any issues with it working? Does anyone know what might cause it to not function?



Bill
LHC
 
To my knowledge, Bill, it has never worked at all in Prepar3D whatsoever. I messed with it back when I was painting the Nemeth AS350. At the time it sounded like a nice mod for feel. I mentioned it over at Hovercontrol back then and it was like no one cared to investigate why it wouldn't work. So I deleted it.
 
I don't have P3D, but I would guess that the xml files that were written for BladeSlap are probably referencing Microsoft/FSX locations, and might need to be edited to P3D ones instead.

As long as the BladeSlap gauges and sub folder, and the BladeSlap Sounds and its sub folders are under the correct Gauges and Sound respectively, in the main directory...
Then it's just a matter of editing the corresponding panel cfg file for the helicopter you want to add the sound to, and adding the gauges notations in the VCockpit01 section, per the instructions. :kilroy:
 
I don't have P3D, but I would guess that the xml files that were written for BladeSlap are probably referencing Microsoft/FSX locations, and might need to be edited to P3D ones instead.

As long as the BladeSlap gauges and sub folder, and the BladeSlap Sounds and its sub folders are under the correct Gauges and Sound respectively, in the main directory...
Then it's just a matter of editing the corresponding panel cfg file for the helicopter you want to add the sound to, and adding the gauges notations in the VCockpit01 section, per the instructions. :kilroy:


BRILLIANT!

Thanks Dain! I'll check their routing.



Bill
 
Didnt work. All looked correct. Tried a couple of more tricks which also didnt work.

Its gone. Ive done all that I can. Declaring this one passed, time 9:14PM Phoenix time. RIP.
 
If the gauge uses DirectSound then it wont work in P3D as it will be looking specifically for a instance of FSX to be running.
 
I believe Doug Dawson's gauge uses DirectSound. DirectSound is the audio engine of DirectX. I could be wrong though...
 
I was always curious why someone didn't fix it per-say so that it did work in Prepar3D. Not that I'm knowledgeable in any type of coding, although I would think (for someone skilled in those coding areas) it would be fairly simple process to get it to work.
 
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