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The Staff of SOH
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
That's good to know Dimitri. I never did install it, but from the sounds of it, I don't think they did you any favors by releasing it with such poor textures and a makeshift VC.:salute:I never made any update to this model since it was released 8 years ago ! I wasn't aware someone "added" a VC to it and made another set of textures (I even doubt it's possible)
Dimitri
I never made any update to this model since it was released 8 years ago ! I wasn't aware someone "added" a VC to it and made another set of textures (I even doubt it's possible)
Dimitri
That's good to know Dimitri. I never did install it, but from the sounds of it, I don't think they did you any favors by releasing it with such poor textures and a makeshift VC.:salute:
It is really amazing that you know the textures are poor without even seeing them.
The textures are exactly the same (apart of DXT compression) as Dimitri released in 2003
and to my eye they look pretty damn good!
Personally, what i'd really love seeing done for fsx ( since Dimitri is here( unabashed request here )) is an updated TU-124 with a VC.. i loved that plane..
That's because by todays standards an aircraft livery done with 512x512 textures (despite being saved as DDS) will not display a high level of detail which most simmers have become accustomed to. I don't have to look at the aircraft "in-sim" to know that. . . .I've been doing this long enough to know.It is really amazing that you know the textures are poor without even seeing them.
That's fine bipon. Remember now, this is 2011 and a lot has changed in the past 8 years. We've actually come a long way from 512x512 "low-res" textures. If they look good to your eye, then, by all means, enjoy flying the airplane.:salute:The textures are exactly the same (apart of DXT compression) as Dimitri released in 2003, and to my eye they look pretty damn good!
Well, 512 x 512 bitmaps will display fine in a 1024x768 but even then, you font have the latitude available for doing serious detailing. Added to that, most people are using a minimum of 1280X720 sized screens and many of us are using something quite a bit larger, and thats where the smaller 512x512 sized bitmaps fail to perform well.. I think maybe thats what Falcon was referring too..
That's because by todays standards an aircraft livery done with 512x512 textures (despite being saved as DDS) will not display a high level of detail which most simmers have become accustomed to. I don't have to look at the aircraft "in-sim" to know that. . . .I've been doing this long enough to know.
That's fine bipon. Remember now, this is 2011 and a lot has changed in the past 8 years. We've actually come a long way from 512x512 "low-res" textures. If they look good to your eye, then, by all means, enjoy flying the airplane.:salute:
I see your point. However, original textures are 512x512 and it is beyond my capability
to change that (if it is possible at all)