SC Designs F-16 Fighting Falcons New thread

DC1973

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Hi folks,

This is the new thread for the F-16s for updates and other info / feedback.

[FONT=&quot]The below update will soon be uploaded for distribution by Just Flight, hopefully in time for the weekend. Owners will get an e-mail when it's ready;[/FONT]
[FONT=&quot]SC Designs F-16 Fighting Falcons Changelog v0.3.0[/FONT]
[FONT=&quot]
( GENERAL BUG FIXES AND CHANGES PRIOR TO MAJOR 2022 UPDATES )
[/FONT]

[FONT=&quot]Cockpit panel lights colour corrected from white to green
Glareshield texture resolution fixed
Glareshield shape improved
HUD mounting and UFCP repositioned for greater accuracy
Control column texture mapping fixed
Jet category in aircraft.cfg corrected
F16 Multiplayer UI text corrected
AoA indicator lights position / colour corrected
F-16I external tanks visibility corrected
External sensor pylon rail visibility corrected
ADI texture resolution improved
ADI texture colour corrected ( tan & blue )
Waterline added to ADI
Cockpit interior glass made more reflective
[/FONT]

[FONT=&quot] [/FONT]
[FONT=&quot]The big update in 2022 will feature a largely re-built cockpit for accuracy, and also external improvements such as the JFS doors, higher resolution texturing, full panel / rivet decals, and other enhancements. A similar update for the F-15s and F-14s will precede the F-16's update, as they were released earlier.[/FONT]
 
Great!

It would be good if the targeting pod (Sniper) were added as well
Tail beacon light white not red

:ernaehrung004:
 
Since two users decided to break forum rules, I had to shut down the last thread for this plane. If anyone has the inclination to do the same thing here, well... Don't.
 
Very nice, but why those big fuselage tanks by default? Now I need to remove them at the start of each flight, they're so ugly..

Asobo helpfully changed the entire fuel system recently for another, more complex version, which has removed the ability to control tank options from the .flt files. Once I figure out the new system, the F-16s will be updated and will appear at flight start with no tanks.
 
Hi folks,
The big update in 2022 will feature a largely re-built cockpit for accuracy, and also external improvements such as the JFS doors, higher resolution texturing, full panel / rivet decals, and other enhancements. A similar update for the F-15s and F-14s will precede the F-16's update, as they were released earlier.

Nice...will wait for the updates and then buy the 16. You now, so I´ll have the sequence...excellent work
 
Bit of a cheeky question for Dean...I spend a lot of time zipping around in the TF104 and sometimes get to 'interact' with like-minded flyers in Strike Eagles and F16s, which sadly appear in multi-player as very fast single-engined light planes :(
Is there anyway a low-poly low-rez non-flyable F-15 / F-16 could be released as freeware one day with the appropriate magic in the cfg file for MSFS to display them in MP whenever the payware jet is present?

Alternatively is there any way to get MSFS to display F-18s in their stead?

Just a thought ...
 
Bit of a cheeky question for Dean...I spend a lot of time zipping around in the TF104 and sometimes get to 'interact' with like-minded flyers in Strike Eagles and F16s, which sadly appear in multi-player as very fast single-engined light planes :(
Is there anyway a low-poly low-rez non-flyable F-15 / F-16 could be released as freeware one day with the appropriate magic in the cfg file for MSFS to display them in MP whenever the payware jet is present?

Alternatively is there any way to get MSFS to display F-18s in their stead?

Just a thought ...

Hi Keith, this is something I've wanted to implement for ages, but all the sim updates and chaos slowed my plans down a lot this year.

The aircraft I build already contain low-res LOD models which would be perfect for the role, but MSFS is currently bugged ( surprise surprise ) and MP aircraft are not showing correctly at this time even when you own the other airplane, so extras being added would not work right now. Once Asobo finally fix that issue, I should be able to create little freeware AI packs of my airplanes which will do the job nicely :)
 
That would be great 👍
MP matching does work sometimes...had a brilliant time last night in a pick-up Stearman on Stearman session 😀
 
Dean (and Scott)I was impressed by your quick update and long term plans for the Viper, so I took the plunge and purchased it this afternoon. Took it up for some flying around Nellis and put it through it's paces. I enjoyed the time and look forward to learning more about all you've put into it. As a DCS Viper driver, I realize the differences and limitations, but wont let that prevent me from having fun in it. Thanks for the work and I look forward to more. Apologies for my initial impression based on the video and pics.-Jeff
 
Dean (and Scott)I was impressed by your quick update and long term plans for the Viper, so I took the plunge and purchased it this afternoon. Took it up for some flying around Nellis and put it through it's paces. I enjoyed the time and look forward to learning more about all you've put into it. As a DCS Viper driver, I realize the differences and limitations, but wont let that prevent me from having fun in it. Thanks for the work and I look forward to more. Apologies for my initial impression based on the video and pics.-Jeff

Thanks Jeff, glad that you're enjoying the Vipers!

The long-term plan includes upgrading the textures and modeling, literally, to DCS levels, now that MSFS can obviously handle that with no problems. Systems won't be altered of course, they fit my target market very well. You might be surprised to learn of how many folks who initially felt the DC / SC type of aircraft were not good enough for them, then e-mail me / message on Facebook after taking a chance, and say how surprised and happy they are with them :)

- - - Updated - - -

just uploaded this Belgian

Beautiful work as always! :)
 
8945289dd38fb6681d9aaca9148cac50.jpg
 
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