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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

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Scenery Conflict Question

I think I'm going to try the Instant Scenery Forums. As I posted a few posts earlier, I started over from scratch with the autogen and the photoscenery. Built a whole new folder system and recompiled everything (except the IS work I'd done, I saved that file and moved it to the new folder). I placed all new autogen over the entire base (that's a ton of little squares, lol), saved the autogen and loaded up the scenery. There was some autogen, but not nearly what I placed. I loaded Instant Scenery opened the scenery file and BAM. . .thousands of trees.:isadizzy::rocket::banghead:
 
UPDATE: Here is the answer, direct from the folks at Simforums. Some of this was already eluded to by several contributors, I just didn't know how to correct it. . .this reply answers that question. Thanks to everyone who responded, I appreciate your input!:salute:
Every scenery object has a bounding box defined in its model. This is the red box shown by Instant Scenery when you select the object for moving.

When FSX loads scenery, it removes autogen scenery inside bounding boxes of all placed objects. This is probably the reason why many trees are missing when you load the scenery.

Instant Scenery doesn't mimic this behavior. When you load a BGL file into Instant Scenery, it "hides" it from FSX and instructs FSX to reload all scenery files. The objects from this BGL files are then drawn by IS and not by FSX until you close FSX.

So this is why you get all of your autogen back after you load the BGL into IS.

You can tell FSX not to exclude any autogen under the object by going into the Move/Delete Objects mode, selecting an object, clicking Options, selecting This object and checking Do not remove autogen scenery under the object.

Sadly, there is no way to apply this setting to a batch of objects with a single command in IS. If you have placed lots of objects, you may want to decompile the XML file and add the <NoAutogenSuppression> XML tag for each object, then recompile the BGL again. Instant Scenery will allow editing the recompiled BGL, provided that you don't add anything else with BGLCOMP.
:jump::jump:oh boy oh boy oh boy, lol
 
Try it and see, but the autogen wasn't showing when there was no IS file active, I had renamed it to turn it off.. But stranger things have happened! Call me... Waiting out west.:wavey:
 
Nope, no effect whatsoever. . .grrrrrrr, lol. If you click back and forth from one image to another, it seems that the missing autogen is mainly down on the other end of the scenery for some reason. I see some additional trees pop up on the closest end, but most of it is located down the other side of the base. This is really frustrating.
 
Someone already pointed it out. This is the box. Go to where you placed the birds and go edit in IS choose Move/ delete, click on options .... the screen shot says it all.
 
Someone already pointed it out. This is the box. Go to where you placed the birds and go edit in IS choose Move/ delete, click on options .... the screen shot says it all.
Yep, read the three previous posts above yours Joe, I've already done that over the entire scenery and it had no effect.
 
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