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Scenery Dev Question (Max no of object)

Chris Sykes

Charter Member
Hi Guys,

Im working on another Air Weapons Range, this time i'm across the pond in the USA, im creating one range that is vast and has a large number of repeated objects. What happens is when i use the same object too many times they stop showing in FSX and i then have to reduce the number of repeated objects and im using modelconverterx to create a new copy of an object with a new guid. This is a long way round an issue, im thinking that maybe there is a hardcoded limit to the number of repeated objects? The other question is, would adding LOD's and Mipmaps to the object and texture file help?

Chris
 
Sounds like you are doing it wrong Chris

Make one object with one GUID and use Library Creator XML to make it a library object. Then place that object in different locations by creating a Placement .bgl file (see BGLComp in the FSX SDK).

Your package will be a lot smaller and frame rates should be better too.

The only time you need multiple objects is when the textures will be different.

As far as a limit that is system dependent or can a users system handle the poly count/draw calls. You can help that out by using the imageComplexity= setting in the SceneryObject entry.
 
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