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True, but in this day and age, I'm not convinced that she's still a viable platform. For SEAD maybe, but not on the modern battlefield as a fighter-bomber I'm afraid.

Jan
Fraid so ! However it was interesting to see the four German Tornados at China Lake earlier this year testing the latest AARGM version - as you say that gives them a potent SEAD capability.
 
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I saw that there were some airports on sale in the MSFS Store that interested me - Nellis AFB, Palm Springs and San Diego. I jumped in my F-35C (when I fly jets, I prefer US Navy jets) at Nellis, did a T&G at Palm Springs and landed at KNZY (I got a good look at KSAN while entering pattern at KNZY). The graphics were so impressive, I had to share an in-flight shot. Also, I took a pix of the moving map program I use RW and have been able to use with MSFS (connected over WiFi with XMapsy).
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I saw that there were some airports on sale in the MSFS Store that interested me - Nellis AFB, Palm Springs and San Diego. I jumped in my F-35C (when I fly jets, I prefer US Navy jets) at Nellis, did a T&G at Palm Springs and landed at KNZY (I got a good look at KSAN while entering pattern at KNZY). The graphics were so impressive, I had to share an in-flight shot. Also, I took a pix of the moving map program I use RW and have been able to use with MSFS (connected over WiFi with XMapsy).
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Excellent! The scenery in the Socal area is very realistic I agree. It's a shame we don't have a really good version of KNZY (NAS North Island)!
 
Did a short hop from Barcelona to Ibiza this morning (afternoon local). I like the steam converted Caravan a lot more than the King Air. The latter has a tendency to show failures that won't reset, even though I have failures turned off completely. With the Caravan, everything just works.


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I think I need to desaturate the cobalt blue in my paint scheme a little...
 
Lots of fun with the excellent A.H. Lancaster this evening; enhanced just nicely with @ftl818 's prop blur mod.


LE-Y crossing the Norfolk coast above Heacham, with Hunstanton off in the distance:

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Five years ahead of schedule ( she's due to fly again in 2030 ) Lincoln Aviation Heritage Centre's Lancaster NX611 'Just Jane' is on an extended test flight, down to Duxford:

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'Just Jane' south of Bishops Stortford

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Moderators, please feel free to move this to a more proper forums for discussion.

Howdy, I know I don't write in here very often, so forgive me for intruding. But what's the deal with a damned prop disc anyhow?
But understand this isn't just about this Lancaster .... It's pretty much every aircraft that uses a disc.

I mean to me it doesn't make any sense at all. Let me count the reasons:

1. You have all the blades modeled
2. You have them all on a prop shaft so a known center of rotation
3. You program the props to rotate at speed around the shaft, and you have an automatic prop disc.
4. You have all the shaft rotations based on your throttle inputs

So, what is it that I don't understand (which is a lot basically,) about why this can't be done.
Clear back in 1990 something B-17 Mighty Eighth was spinning props about the center of the prop shaft, why did that technology ever quit?
 
Putting it simply, you will never get 3D geometry to rotate around an axis faster than the tick18 limitations of the host game. The game is designed to render props as they appear to a camera rather than the eye. Therefore the spinning or "blurred" prop disc is used with moderate animation to replicate the spinning prop. If you were to use a set of blades on a shaft, yuou would be asking the game to render the spin at anything up to say 3,000 r.p.m. Something it just cannot do. We have the same limitations when trying to render spinning prop spinners and hubs. Many devs use static spinners painted to appear as if they are spinning. It can look more realistic. Same rules for spinning wheels.
 
Just to clarify, I changed the prop blur to what I see as a real world pilot. As Bazzar says AH chooses to show a camera view. I do this for all my prop aircraft.
 
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