Truly UT, this is just amazing scenery, just saying thank you doesn't seem adequate. Do you think this might work in my FS9 WWII?
Stoney,
If you have PW installed per the instructions, you should have a
fairly WW2-ish installation, although it was meant to be the 20's and 30's more than WW2.
That said, I've been using some CFS2 "stuff" to
attempt to get some of the airfields into FS9. Not the best work so far, but as Uncle has said -- it does take some special work.
First, the coordinates are not the same. FS9 uses WGS84. I'm not sure what CFS2 uses, but the placement of many things seems to be off without any real re-work.
I've been able to get a program from Martin Wright a while ago that allowed for the disassembly of "gsl" files to get the lat/lon info as well as the 3D objects themselves. I then used the FS9 SDK documentation to create the library from the "mdl" objects using xml, and then added the lat/lon to the xml file before compiling with bglcomp.exe by drag-and-drop method.
The lat/lon was basically a trial-error method, if I remember correctly, since it doesn't really give you lat/lon but rather an offset in meters. I'll have to check on that, but it sounds correct.
Which leads me to "second" here -- a layout file.
A layout file is basically a listing of all the objects in a scenery (non destructable, so not used much by people since gsl is the way to blow stuff up in CFS2) in order to place certain objects. After decompiled, I then used the offset in meters provided by the resulting file to enter the placement info into an xml file, which was likewise then drag-and-dropped onto bglcomp for "bgl" creation of the object placement in the scenery file creation.
Third -- airport background.
To use the actual CFS2 poly, you actually have to create a groundpoly in ADE9X which will be overlayed onto the airfield you make with a set of regular FS9-style "piping" underneath. Otherwise you have no AI or parking and you basically start at the center of the runway or, if added, over at one of the runway ends.
First, you have to take the "bmp" file with alpha that is used to make the airfield in CFS2 and open it in an image program. You then merge the alpha into the image so you only have the actual airfield and then export to jpg or png so you just have the airfield you want.
You then use created image as a background in SBuilder9 (for the terrain) and ADE9X (for the ADE/AFD info, groundpoly overlay, and/or objects you may want). Even if you don't really want to, you need to still have some sort of "piping" in order to have an airport show up in FS9 properly -- even if it doesn't have a taxi network or parking for AI.
If you just use ADE9X to create the "piping" and use the groundpoly method (CFS2-style), you then have to make sure the original bmp for the airfield from CFS2 is converted over to DXT1 as Uncle has said. Again, you'll have the same "look" as CFS2, but you probably won't have a good "blend" depending on your video card and the background which you may have in FS9.
If you use the SBuilder9 method for the terrain (use the image to create actual terrain files to include the VTP2 and LC files) it won't be "photo-style" or "MaskRider-Style" like the CFS2 "groundpoly" method, but it
will "blend" a little easier into the surrounding terrain -- especially if you have different textures for grass and dirt in FS9.
In closing ...
Most of the stuff I've been working on uses the combined method of SBuilder9 for terrain elements and then ADE9X for ADE and object placement. I've only actually used the bmp or a background image for the airfield in two or three airports -- Lae (default CFS2 from an overhead screenshot), Torreon (from one of the Spanish sceneries), and Damascus (again, from another CFS2 scenery).
Again, these are just "tests" to see if it was even possible to convert things and, if so, then how difficult or simple would that conversion be.
Nothing has been released since it basically uses other people's work and I was basically trying to see if there was a way to do a "proof of concept" before I even considered going through the proper requests to get the permissions needed. Even if I didn't use the actual "bmp" for an airfield in the final product (no groundpoly, but just terrain), I would still like to make sure I gave credit to the original authors so we have some "chain-of-custody" for the work.
Sorry if this is probably longer than it has to be, but I've always been fairly quiet unless I actually had something to say. Thankfully, I actually had some time tonight and have actually dabled in this, so I figured I'd use what little time I had to get something out there that may -- hopefully -- answer your questions.
Simple answer: No. You can't just copy and paste and fire up FS9. Won't work.
Saludos!
ElCid97
PS: I'll see about some screenshots when able. After all, a picture is worth a thousand words.
