Screenshots!

Had a little spare time before it gets busy again, so I did a bump map and spec update to these old skins I did for the Go 229.
I'll get them made into standalones and upload, been sat here too long. There are a few more, and one or two have a winter texture too.

7cQYCjx.jpg

rizjyX9.jpg

EBt6yyw.jpg

VDkNLbj.jpg

hHHO836.jpg
 
Not an exact match, but it has some similar properties.

[HighPassSharpen.fx]
HighPassBlendIfDark=0
HighPassBlendIfLight=255
HighPassBlendMode=1
HighPassDarkIntensity=0.050000
HighPassLightIntensity=0.050000
HighPassSharpOffset=1.000000
HighPassSharpRadius=3
HighPassSharpStrength=2.000000
HighPassViewBlendIfMask=0
HighPassViewSharpMask=0

[Levels.fx]
BlackPoint=14
HighlightClipping=0
WhitePoint=236

[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=0.975000,0.975000,0.975000
RGB_Lift=0.950000,0.950000,0.950000

[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.500000
sharp_strength=2.000000
show_sharpen=0

Wow, thanks Andy, definitely seems pretty close. Still playing around now and again in reshade, lot's to discover there. BTW, I noticed VR/3D settings that look like they actually work. I don't have any equipment to test it out. Has anybody tried it? I'm tempted to try to track down a set of old red/blue 3d movie glasses and try that setting out. Not about to be able to fork over the cash for a VR set any time soon, and not sure I'd want to if I could.
 
Nice shots fellas!
Here's a recent update to a old template I started and never continued a good while back, so I decided to bring it up to date!

Bf 110 G-2 "Totanhand" 12./StG 77 Russia 1943
gtMst2G.jpg


BTxmwXc.jpg


eevtFho.jpg


3XOonaH.jpg
 
And a couple night fighters for TOW!

Bf 110 G-4b/R3 of 5./NJG 5. 1944
xbj4Esl.jpg


heE8A9J.jpg


Bf110G-4 Nachtjaeger of 9/NJG 3 (This is a straight redo of the original Ground Crew Design skin)
AQIyGnR.jpg


lNgszJC.jpg
 
Thanks Dan, been sitting on a few started, and forgotten templates, Ted forced me into finishing this one though!:biggrin-new:
 
otg0eHV.jpg


Using Reshade in game with Levels and Contrast Adaptive Sharpening shaders turned on.

[Levels.fx]
BlackPoint=14
HighlightClipping=0
WhitePoint=236

[CAS.fx]
Sharpness=1.000000
 
Looks like good settings. How do they look at dawn/dusk/night? I've had a lot of trouble finding settings that looked good at any time of day.
 
Looks like good settings. How do they look at dawn/dusk/night? I've had a lot of trouble finding settings that looked good at any time of day.

It works well with each time period except night (everything is too dark). In that case I have an ini file will null settings that selects no Reshade shaders, and I just switch to that one.
 
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Ha I see you've been tweaking the Widow, nice!:encouragement:
Always something small going on... :wiggle:

Or a bit less small. John knows this project already but the rest don't. Unaware of each other, we both overhauled the GC Bf 110G series in quite different ways. And these are just the day fighters - or half of them, there are four more. And then seven night fighters!

bf110g2-01.jpg


bf110g2-02.jpg


bf110g2-03.jpg


bf110g2-04.jpg
 
Nice Rene, these models were well overdue for an update!

Here's one for you that I've been playing around with recently, its the Groundcrew CFS3 Bf110D/E Dackelbauch Beta, with the fuel and oil tank cover removed!

b2gOe65.jpg


NhndWod.jpg


PN65SJf.jpg
 
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