Screenshots!

Been asked if I could re-vamp the GC He 111 textures, so here we are, still wip, and pit won't be changed, (not enough hours in the day). The old model can still hold it's own! :adoration:

FW9OXK2.jpg


4SO1nfz.jpg


CRiZvmu.jpg


a9uaI0T.jpg
 
Just think when GC released this in 2004(!), it was classed as a B grade model...well I wonder what they'd think of it now!!

Beautiful skins there John, especially with the lumpitdy-bumb mapping. :applause: And of course Ankors shaders etc.

Cheers

Shessi
 
It'll be awhile 'till I have a rig capable of supporting bump mapping... soooo,
can anyone post a screenie of a Hurricane showing off the fuselage ribbing under the fabric?
Thanx in advance...
Also any pix of wip's Beaufighter pit & exterior (either/or) would be duly devoured :icon32:
 
Here's one a bit different, showing a project I've been chipping away at a bit at a time for years. Scheduled release date: 12th of Never (hopefully I can do better than that).

What is it and where am I?

Bxhu2VQ.jpg
 
Haha, both technically correct - not what I was going for though.

The Caproni is from MAW, so it's not what I'm working on in this shot.
 
I would say it would be nice if you were working on inland water edges not looking like sea surf! Clouds and skyline? BTW I still find the whitish fields 'en masse' a bit disconcerting.
 
Manny's got it. Location-specific water colors. This is in the Po River Delta south of Venice. Each body of water can have it's own unique colors and features. It all goes into a 4096x4096 version of the cfs3h2o.dds (original was 512x512). At this point the coastal areas have all been mapped, but adding details to complex areas like deltas and estuaries is a slow job, often pixel by pixel. So it's going to take me a while and I only have the patience to work on it a little at a time.:banghead: Here's another view of the Po delta, from higher up and without clouds so you can see better:
E1018w5.jpg
 
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