Seaplanes-Catapults-Battleships and Cruisers

Sounds Good

Will try it and post here if it works on MY FSX installation seaplanes. This was designed I know for aircraft carriers as was the FSX Acceleration Ops NOT seaplanes and battleships and cruisers. Their operations were done from "scenery" in the FS9 days not AI ships. Its great that it works both RCBCO-20 and RCBCO-30. Thanks Rob for creating these from back in the "ol' days" and updating them continually. :loyal:
 
No Luck

RCBCO-30 even with the 7 gauges down in the VC still does nothing but make noise no catapult launch of the seaplane so I am glad that RCBCO-20 works so well for me. If anyone else still cannot get -30 to work download and install RCBCO-20 following the instructions carefully. Works perfectly in FSX Acceleration. Don't know about any of the P3D's.
 
Richard, here is the portion of my SOC-3's panel.cfg file with the COP3 gauges. My RCBCO-3 set-up works fine with these entries and I can reposition and/or enlarge the panel and the cat and tailhook functions still work. Do you have all of the RCBCO-3 gauge package in its own dedicated COP3 folder in your FSX main Gauges folder?

//--------------------------------------------------------
[Window02]
Background_color=16,16,16
size_mm=52,12
window_size_ratio=1.000
position=7
visible=0
ident=10080
nomenu=1
window_size= 0.045, 0.015
window_pos= 0.550, 0.020

gauge00=COP3!ControlPanel, 0,0,52,12

//--------------------------------------------------------
[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024s
texture=$SOCVC

gauge00=Lockheed_Vega!magnetic_compass, 452,359,125,125
gauge01=Lockheed_Vega!altimeter, 697,467,125,125
gauge02=Lockheed_Vega!asi, 217,467,125,125
gauge03=Lockheed_Vega!turn_and_bank, 454,505,125,125
gauge04=Lockheed_Vega!vsi, 104,673,125,125
gauge05=Lockheed_Vega!ap_ahi, 798,651,125,125
gauge06=Lockheed_Vega!rpm, 450,654,125,125
gauge07=Lockheed_Vega!manifold_pressure, 288,678,90,90
gauge08=Lockheed_Vega!cyl_temp, 654,679,90,90
gauge09=Lockheed_Vega!oil_temp, 59,887,90,90
gauge10=Lockheed_Vega!oil_pressure, 190,885,90,90
gauge11=Extra_XML!ignition_switch, 337,927,60,60
gauge12=Beech_Baron!Panel Lights, 620,923,30,48
gauge13=Beech_Baron!Nav Lights, 674,923,30,48
gauge14=Beech_Baron!Landing Lights, 729, 923 ,30,48
gauge15=COP3/WindowStatus!window_status, 0,0
gauge16=COP3!WindowInit10080, 0,0
gauge17=SimIcons1024!Radio Icon, 650,831,25,25
gauge18=DeHavilland_Beaver_DHC2!fuel, 456,845,125,125
gauge19=COP3/CarrierZones!dsd_carrier_zones,0,0
gauge20=COP3/Config!config, 0,0,,, ./gauges/COP3/Config.ini
gauge21=COP3/Sound!dsd_xml_sound3, 0,0,,, ./gauges/COP3/Sound.ini
gauge22=COP3!Arrester, 0,0
gauge23=COP3!Catapult, 0,0
gauge24=COP3/SpeedControl!xml2ipc, 0,0
gauge25=COP3!SonicBoomControl, 0,0
 
Here Is My Custom Panel

I have a custom made Tacpack/VirtualCockpit/2DPopups with custom gauges. I did not originally when Rob and I tried to get -30 to work it was stock SOC but now I have this one and it has RCBCO-20 installed perfectly but thank you for taking the time to post yours.

Richard :encouragement:
 
Richard, if your panel works for you then you're good to go. :encouragement: Since I installed the RCBCO-3 gauges I've been considering using them in some of my favorite tailhook planes. Makes cat shots easy. Acceleration is usually OK for traps but I get a little tired of planes getting hooked up to the cats on one carrier with no problem and then they jump around and drop out of tension on another. :banghead:
 
That's Why

That is why I like Rob's RCBCO gauges. Even when I have cat start and cat end attach points sometimes they still did not work. RCBCO works every time. Thanks Rob.
 
Hi Richard,

Sorry to hear COP3 still doesn't work for you, but glad there are alternatives that works as you want.

It's just that, as a designer, I hate to have unexplained (not: unsolved) "loose-ends" in any of the stuff I upload.
But that's my personal "tic".... LoL

Cheers, Rob

PS:
And Jerry, thanks for trying to help here ...
 
It May Be Me

Rob, you know all the work you and I did trying to get it to work, oh well. I have been talking on and off with Arno too because I have a problem not that I can't work around with his latest MDCx V1.4, but NOT with V1.3. I honestly think it is something that got unset or set or whatever that no one can find in my FSX Acceleration but I am not going to uninstall it to try and find it because everything else works perfectly flying and scenery and it would be wayyyy too hard to reinstall all the addons so I just work with it until it becomes a real problem and then I will just have to cry a lot and do it LOL. Thanks, and don't fret because I know its NOT your program but MY FSX installation that is slightly quirky.

Richard
 
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