Seeadler Ju290 & Ju88A-6/A-17 uploaded

BeauBrummie

Home for tea and tiffin!
Now uploaded to Beau'sCFS3 :applause:

GL_Ju290 A-5 & A-7 set zip by Nachtpiloten in Aircraft/Sea Eagles
The A-5 reconnaissance version was a fully operational combat aircraft, and appeared in the spring of 1944, and the A-7 anti-ship version, which had an additional MG151 in a bulbous, glazed nose and was equipped to carry guided weapons. Includes Engine sounds, manual and a two missions.
cfs3_2009-12-04_15-50-16-80.jpg


TK-ju-88 A6 & A17 by Nachtpiloten in Aircraft/Luftwaffe
The A6 was possibly a Ju 88 A-4 fitted with FuG 200 and long-range tanks in both Bomb-bays. This aircraft W.Nr. 550489 possibly of Westa 26 in Italy. That unit performed meteorological and reconnaissance duties and unusually only has fuel tanks as loadout. The A-17 was the only production torpedo bomber variant of the Ju88. This flew with Kampgeschwader 26 which was a anti-shipping unit
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Ju88A-4_A6_HH.jpg


Merry Christmas:santahat:
 
At the moment I cant get the aircraft downloads to show up; the others do.:isadizzy:

Edit. forget the above.:mixedsmi:
 
This is a wonderful Gift.. A new toy for my Allied aircraft to shoot down LOL..
Beautiful Aircraft.. Thanks Very Much to all Involved..
And to you Beau for Hosting such a Cool Site..
BRAVO..
<<<S>>>
 
As a quick note, the Ju 290A-7 seems to call for weapons that don't exist at least in my install. Both the Hagelkorn and the Hs293A lack their _3 versions. It took a while to find out why the game crashed every time I tried to select the loadouts... other than that, looks great!
 
Those two weapons are supplied with the aircraft as per Ted's zip to me. I'm not sure what you mean by "_3 versions" Greycap?

With the new version of the site, if your connection is being a bit slow the Aircraft tabbed page may take time to load as there's a fair bit on it. I'll keep an eye on it and if it becomes a problem, I'll have to redesign it.
 
Yep, you supplied the two weapons marked in red. The problem is caused by the bolded ones as they don't seem to exist either in the normal AvH weapons pack nor in ETO. I made them myself for my version.

<Loadout Name="(3) Henschel 293">
<Hardpoint ID="0" PylonType="pylon_null" PayloadType="AvHistory_gr_rocket_hs293a" Quantity="1"/>
<Hardpoint ID="1" PylonType="pylon_null" PayloadType="AvHistory_gr_rocket_hs293a2" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_null" PayloadType="AvHistory_gr_rocket_hs293a3" Quantity="1"/>
</Loadout>
<Loadout Name="3 x Hagelkorn">
<Hardpoint ID="0" PylonType="gc_he111_wingrack" PayloadType="AvHistory_gr_rocket_Bv246_hagelkorn" Quantity="1"/>
<Hardpoint ID="1" PylonType="gc_he111_wingrack" PayloadType="AvHistory_gr_rocket_Bv246_hagelkorn2" Quantity="1"/>
<Hardpoint ID="2" PylonType="gc_he111_wingrack" PayloadType="AvHistory_gr_rocket_Bv246_hagelkorn3" Quantity="1"/>
 
I just renamed the Needed Weapons supplied from: A2 to A3.. For the folder names and the Model name and in the XDP changed the file to repesent it as a A3..
Or you can change the XDP in the aircraft to call for a A2 instead of the A3..

I flew this Bird Loaded and she is a bit slow: loaded with the missles to leave the runway, as it was in real life..I like this ..
It Flew GREAT.. And Looks wonderful..The two different aircraft are Great..

BRAVO to ALL who Had a Hand in this.. And Beau Thank you for the Missions..
I always enjoy your Missions..
THANKS To ALL..

:ernae::ernae::ernae:
 
:kilroy:Beau, looks like you site could use a couple of Red Bulls. LOL Lacking energy. Slower molasses in January.

Got 'em all. Preparing to have a look-see now. So far, they look like they should be good. A welcome bunch, indeed.

Ted has done some excellent work here.:d
 
Well yes, you are Freddy, but on the other hand I have a nasty feeling I've uploaded the wrong screenie...oops
 
Weapons

Opps! I have the "3" designation weapons on my rig! I made those to prevent the firing of two rockets instead of the one at a time as it should be. I thought I sent those to Beau, but could have made a mistake.

I would recommend naming the rockets with the "3" to allow you to fire them one at a time. But the way I named the pylons may not require this? :isadizzy: Well what ever works as long as it is standardized for on-line play.
 
Ted,
Good to see you got the Ju290 up. I'm looking forward to giving them a go.
Seem to remeber I have a He177 tucked away if you are interested.
I think it would need remapping so John can do his magic on it.
 
Greg

Just want to say again thank you for letting me complete these models. I hope that you like them and I stayed true to your wishes. These planes are great and the community is very fortunate to have you send these my way. Sure send me the he177.
 
Weapons

Yep, you supplied the two weapons marked in red. The problem is caused by the bolded ones as they don't seem to exist either in the normal AvH weapons pack nor in ETO. I made them myself for my version.

<Loadout Name="(3) Henschel 293">
<Hardpoint ID="0" PylonType="pylon_null" PayloadType="AvHistory_gr_rocket_hs293a" Quantity="1"/>
<Hardpoint ID="1" PylonType="pylon_null" PayloadType="AvHistory_gr_rocket_hs293a2" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_null" PayloadType="AvHistory_gr_rocket_hs293a3" Quantity="1"/>
</Loadout>
<Loadout Name="3 x Hagelkorn">
<Hardpoint ID="0" PylonType="gc_he111_wingrack" PayloadType="AvHistory_gr_rocket_Bv246_hagelkorn" Quantity="1"/>
<Hardpoint ID="1" PylonType="gc_he111_wingrack" PayloadType="AvHistory_gr_rocket_Bv246_hagelkorn2" Quantity="1"/>
<Hardpoint ID="2" PylonType="gc_he111_wingrack" PayloadType="AvHistory_gr_rocket_Bv246_hagelkorn3" Quantity="1"/>

Sent beau the missing weapons
 
Good plane!:bump: But could you please upload the version where the tail actually goes up? I know it will effect the cockpit, but as for me I want one for the outside effect.
 
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