Seeking Dawn and Dusk Textures

CrisGer

Charter Member
I am trying to find the Dawn and Dusk water textures. I had guessed that they might be 013b2wa1 and 03h2wa1 but so far the dawn and dusk water in the sim remain vanilla. Does anyone know which ones are the water textures for these two times of day? I am going to try to get a lighter water effect similar to the afterglow colour water is in actuality when viewed from above at those times of day, it is definitely NOT black or near black as in the sim. I am working on a new water texture pack to share if it works out. I am guessing there are coastline textures for these times of day, which is part of my hunt,..i will keep looking but thought maybe someone knew already which ones they might be. The other possiblity are two dark textures at the top of the texture file but i was thinking the wa suffix meant water.

I started with Blue Devil and JIMCO's work with Pacific Blue but am working on adjusting the coral underwater textures, and trying to achive an overall blue spectrum more accurate to the WWII colour photos I have been studying and some contemporary sources as well.... any final result will depend on permissions from previous work and or things working out that I can develop. Right now I want to try to get the dawn and dusk time colour spectrum and chroma more realistic....

working colour set for day time from Port Moresby...

portmorsbeynewblue.jpg
http://img704.imageshack.us/img704/2622/portmorsbeynewblue.jpg
 
Hi CrisGer,
Do you mean a dawn and dusk water classification in CFS2?
If that is the case, this sims graphic engine does not have the capability to display them like the Civil FS's.

Here's a list of the options for CFS2 in the Pacific.

007h Shallow Ocean Water 1–Class1, Tropical

008h Shallow Ocean Water 2–Class1, Tropical

009h Shallow Ocean Water 3–Class1, Tropical

010h Shallow Ocean Water 4–Class1,Tropical

011h Medium Depth Ocean Water–Class1, Tropical

012h Deep Ocean Water –Class1, Tropical


Shallow Ocean Water 1: 0-5m

Shallow Ocean Water 2: 6-15m

Shallow Ocean Water 3: 16-30m

Shallow Ocean Water 4: 31-50m

Medium Depth Ocean Water: 51-80m

Deep Ocean Water: >80m

Dave
 
thanks Dave.... I am learning how things work, so how do the dawn and dusk water textures render? they are dark, how is that achieved? I thought since there were some very dark textures in the sim and some were labeled wa that they were actually being used by the sim to simulate dark water.... is there another way that they are rendered? I am trying to achieve a lighter water for both dawn and dusk as it is not realistic as it is now, and hoped to get some feeling of afterglow on the water surface. thanks for any tips on this, i was not sure how the waterclass files you mention above work...
 
basically what i need to know if anyone can help is HOW the engine renders the borderline times of day, dawn and dusk..ie how does the sim make it dark? Is it painting with Darkness, ie low light? or are the water textures dark colours? I suspect the latter, as there are some very dark textures in the texture set, but i think the reason it has not worked when i replaced them is that i have to replace both the DBworld/tex and the main TEXTURE folder...but any one who knows about this i would appreciate any ideas...
 
so how do the dawn and dusk water textures render? they are dark, how is that achieved?

Sorry for the late response Cris, The dawn and dusk renderings are done through shadow/shader effects in CFS2. Night is a seperate rendering in itself.
Check this out in free flight. A flight at night shows a completely different look from the first two.
In free flight window mode go to chase view, pause the sim, and click on World in the menu bar. From here you can switch through the times of day without exiting the flight. It's the best way to get an idea of what I'm talking about. Have yourself at a low altitude to the water to see this, pan above your plane and change the time of day.

Adding more to what I posted above...007h2wa1..."h" signifies Pacific, "wa" does mean it's a water texture. And 007b2wa1 "b" would be the rest of the world.

There are no night textures involved for this sim. Just the shading effect. So if you want to work with the Ocean textures, there would be only these twelve in the SceneDb/world/texture. 007h thru 012h, Pacific and 007b thru 012b, Europe, Americas, and Asia.

There never was a Sdk for Cfs2 for a definative explanation, these are just things I have read about, and noticed myself over the years.
Starting to make sence?

Dave
 
ys, thanks, i did figure out no texture made the water, they still are the regular textures as you listed, thanks so much for that. I have no idea what the four dark textures are, but maybe they are used for things when needed.

i will see what can be done about the shaders but suspect we are out of luck if the water textures with colour are used, as that would not give a pearly effect, rather just a washed out coloured one. Yep makes sense, have to work on it a bit more but suspect we are stuck with what we got.
 
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