• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Shaders texture problem

alcanallen

Members +
Hi folks have a look at my BoB Install,iv`e just installed the latest Ankors Shaders package and this is what i get,see pic
also are there any changes to the config overides and default overides in /appdata also the main config
attachment.php
overides that may improve the sim?
Iv`e tried these settings but now the sim crashes CTD.and the texture problem remains;

*** Warning ***
You must turn off Dual Pass Render, and turn on the High Resolution Z Buffer, and Disable Shadows. in cfs3confing.exe.

Z Bias Resolution should be typically be limited to 15. Higher values can lead to some rendering problems on some systems.

Z Bias Flat effects should be set to 25 to reduce flickering of the bomb crater decals.

The CFS3 Default Water Detail Texture Size is 5 and the SeaWater.fx settings in this package are preset to match. Using a different texture size will change the appearance of the wave dimensions unless you adjust the values in SeaWater.fx to match.
alcanallen

 

Attachments

  • SHADERS.jpg
    SHADERS.jpg
    89.4 KB · Views: 3
Last edited:
By the looks of the picture that has nothing much to do with AnKor's Shaders. The textures are not being mapped to the airplane in a way that lines up. The plane is either looking at the wrong dds files, or the files have been corrupted / edited incorrectly (shifted, resized, etc.).

CFS3 has a bad habit of looking through every folder to find a file. If you happen to have more than one named the same thing (this typically happens when you add new aircraft) very odd things like can result.

If this was me, I would start by looking in the m3d file with a hex editor to see what dds file it's trying to use. I would then do a Windows search through all the CFS3 directories for that name to see if I had more than one.

p.s. The CTD may just be a sound.cfg problem with the last aircraft you were trying to fly. Also selecting an invalid loadout can cause a CTD. You can edit the game.xml to make ShowUIWorld="false", and it should let the game start and you can select another aircraft, until you get the problem fixed.
 
Last edited:
Textures and ctd`s

Thanks Major i`ll try getting it sorted but BoB was fine until i added the 17 Nov package.
John.
 
Back
Top