It is often tedious but sometimes it's not. Maybe I overdid it a bit with the violins. It's more the tedium that you know will produce a worth while result. Anyway, when I checked it turns out I had already started on this so all I had to do was finish it off. Only a half pint job
![Icon29 :icon29: :icon29:](https://www.sim-outhouse.org/sohforums/images/smilies/icon29.gif)
There are some other areas that I think could use some help but the contact points below seem to fix the jiggles. Try them out.
[contact_points]
static_pitch=10
static_cg_height=6
max_number_of_points=7
point.0=1, -21.74, 0.00, -2.57, 2574.8, 0, 0.70, 50, 0.44, 2.5, 0.60, 0, 0, 0, 0, 0
point.1=1, 2.80, -5.50, -6.98, 1574.8, 1, 1.35, 0, 0.46, 2.5, 0.70, 0, 0, 0, 0, 0
point.2=1, 2.80, 5.50, -6.98, 1574.8, 2, 1.35, 0, 0.46, 2.5, 0.70, 0, 0, 0, 0, 0
point.3=2, -1.3997, -27.9067, -0.9088, 1574.8, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.4=2, -1.4242, 27.9067, -0.9088, 1574.8, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.5=2, -23.0382, 0, 0.6571, 1574.8, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0
point.6=2, 12.7791, 0, -2.5969, 1574.8, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0