Shadow Wolf 07
SOH-CM-2025
Thanx B/D! I'll make a note of that 
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One last thing: Does adding pitch and roll (similar values) to other combatants and merchant/cargo/tanker ships make them harder to hit?
One last thing: Does adding pitch and roll (similar values) to other combatants and merchant/cargo/tanker ships make them harder to hit?
Well, ...
It would plunge, ...then pull the bow and stern alternately in'n'out of the water (pitch), ...and dip the sides (roll)...
like a real ship in seas...
...Although a lot of the motion on a real ship is also sea motion, ...so a torpecker would also be affected.
I think Pen did some testing on this matter.
It would prob depend on the depth of the .mdl below waterline. (not .dp boxes, ...torp's are contact weapons and need a solid surface to detonate against)
You could prob put a .cfg platform that extends below the WL to be used as a Torp backstop, ...if it misses the .mdl, ...the platform catches it.
Anybody know? Pen? Collin?
This is a very good question...quite often in testing with just a small dp ships have collided/passed through each other. It may be the .dp files that actually register the solidity of the model within the sim and the .mdl file that just gives the visual aspect of it.
If this is the case then the .dp file is far more important then we first thought. If this file is thoroughly researched what other secrets of model movements might be discovered?
regards Collin:ernae:
How about a cruiser passing through an aircraft carrier??! :faint:
They are both on the same side and not registered as 'weapons' within the sim.
It maybe different if they were in opposition and collided.
C
I assume that if you convert a ship to operate as a plane, then you can have the collision option.
One last thing: Does adding pitch and roll (similar values) to other combatants and merchant/cargo/tanker ships make them harder to hit?