SIM SKUNK WORKS DEVELOPING TEAM IS PROUD TO PRESENT THE SSW AB-8B HARRIER II VERSION 1.0.0
"LAWN DART"
VISUAL MODEL CHARACTERISTICS
- Highly detailed external model, fully animated plus engine nozzles, LIDS, tail vector thrust nozzles, boundary layer doors, intake suction doors, A/R probe, boarding steps etc.
- Highly detailed 3D internal model fully animated
- Equipped with 3D lights system, both internal and external.
- High quality external/internal textures, bump, specular mapping and backing.
- Italian, Spanish an USA liveries
- Light weight, still beautiful frame rate friendly model.
- Cames in two configurations "SOLO" and "UBUNTU" optimized for multiplayer sessions.
FLYING CHARACTERISTICS
SSW Harrier is a not conventional model, it can be considered both a wing-borne and a jet-borne aircraft model since it can take-off and land using wing-lift or engine nozzle vectored thrust.
To implement such not conventional characteristics has been a challenge and we believe to have obtained a very close to real behaviour as witnessed and validated by real pilots and real former harrier pilots.
Transition from jet-borne to wing borne flight and vice versa is surprisingly smooth, all typical vertical or short takeoff and landing can be performed as flight tests and AFM dictate.
WING-BORNE CHARACTERISTICS
Flight characteristics have been accurately reproduced, almost all flight conditions: conventional takeoff, climb, cruise, descent and landing are close to flight tests and performances tables.
The model implements the AV8-B SAAHS system (Stability Augmentations And Holding System) that greatly enhances manouverability and departure resistance as in the real thing.
Flaps are handled by a fixed schedule, no flap lever is provided, as in the real airplane user has to choose from 3 flap operation modes: CRUISE, AUTO an STO.
The RR 408 engine combat thrust and JPT control have been reproduced.
JET-BORNE CHARACTERISTICS
All aspects of thrust-vectored flight has been reproduced with an high grade of realism:
- Water injection control, wet/dry RR 408 engine
- Ground effect
- Wind effect
- LIDS (Lift Improuvment Device System)
- RPS (Rudder pedal shaker) a system to warn the pilot on a sideslip acceleration
- VSTOL with asymmetrical loading
- To enhance the real feeling some random perturbations are injected on the three axes.
All of above assures a great smoothness and realistic feeling in the transiction from jet-borne to wing-borne flight and vice versa.
AVIONICS SYSTEMS
In developing avionics we have choosen an incremental approach, systems have been reproduced to the maximum extent possible, what is provided works as the real thing, next versions will see more and more systems.
DDI (Digital Display Indicators)
Both rigt and left DDI has been implemented with following modes:
- EHSI DISPLAY
Slaved to TACAN and INS, shows TCN/INS informations, both in steering and tacan offset modes.
INS can store up to 25 different waypoints with WOF (waypoint overflight) capability.
- VRST DISPLAY
To aid the pilot in determining the operational capability of the aircraft shows vertical takeoff, vertical landing, and range endurance calculations. These calculations are presented on the V/STOLREST displays
- ENG DISPLAY
Displays engine status information
- HUD DISPLAY
Replicate HUD on DDI
- STRS DISPLAY
Displays Storage Management System permitting to select weapon drop/launch sequence
- RDR DISPLAY
Displays radar in GMT and AA (air to Air modes)
Radar is capable of RBGM (real beam ground mapping), GMT (Ground Moving Target) and A/A (Air-to-air) modes.
In A/A modes is capable of STT (Single Target Track), LOCK-ON, ATTACK modes.
HEAD UP DISPLAY
HUD is a conformal, collimated HUD with 3 operational modes: NAV, STO and AG.
In NAV mode shows navigation informations, in STO mode shows informations for a short/vertical take off, in AG use INS to show CCIP (continuosly computed impact point), bomb falling line and GUN shooting slant range.
Slaved to Air-toAir radar it shows visual clues of aerial target in LOCK-ON/ATTACK mode.
All above systems work as in the real plane.
WEAPON SYSTEMS
All aircraft stations can be loaded/unloaded or filled/unfilled with tanks or weapons using a windowed pop-up configurator, loading/dropping weapon affects aircraft weight and therefore dynamics.
Provided weapons are MK82, MK83, BDU48B, AIM9L and 25 mm GAU-12/U five-barrel Gatling gun with 300 rounds.
Weapon launch/drop is visible both in single and multiplayer, bombs impacting on ground leave a permanent crater.
In multiplayer weapon drop/launch is server-safe (no clogging).
MULTIPLAYER CONSIDERATIONS
Model cames in two versions:SOLO" and "UBUNTU":
The UBUNTU models are perfectly suitable for MULTIPLAYER, FPS drop is close 0 with no FSX server flooding, test have been made with more than 15 players with an low frame drop.
The SOLO models are still suitable for MULTIPLAYER, however we do not suggest to use them with more than 4-6 players since the FPS drop may be too high for a low-end machine.
DOCS
All necessary pilot check lists, documents and hints are provided in .pdf format
USER BENEFITS Making the minimum donation to have the model guarantees:
- free upgrade to all 1.x.y versions
- free download of real airplane manuals:
* A1-AV8BB-NFM-000, 750 pages flight manual
* A1-AV8BB-NFM-400, 264 pages performances manual
* A1-AV8BB-NFM-500, 230 pages pocket check list
* A1-AV8BB-NFM-700, 32 pages functional test pocket checklist
* A1-AV8BB-TACMAN, 800 pages tactical manual on radar/weapon system
- free download of:
* LIBG Grottaglie AB scenery, Italian GRUPAER home base, higly detailed (photoreal)
* CVS 550 "Cavour" italian aircraft carrier model
* CVS 551 "Garibaldi" italian aircraft carrier model
PUBLISHING
Model is in final stage, visual model, fde and systems are finished. All test have been made, both in single and multiplayer mode, we are making final touches to night mapping, planned release date is May 26 2012.
View attachment 65167 View attachment 65168 View attachment 65169 View attachment 65170 View attachment 65171
"LAWN DART"
VISUAL MODEL CHARACTERISTICS
- Highly detailed external model, fully animated plus engine nozzles, LIDS, tail vector thrust nozzles, boundary layer doors, intake suction doors, A/R probe, boarding steps etc.
- Highly detailed 3D internal model fully animated
- Equipped with 3D lights system, both internal and external.
- High quality external/internal textures, bump, specular mapping and backing.
- Italian, Spanish an USA liveries
- Light weight, still beautiful frame rate friendly model.
- Cames in two configurations "SOLO" and "UBUNTU" optimized for multiplayer sessions.
FLYING CHARACTERISTICS
SSW Harrier is a not conventional model, it can be considered both a wing-borne and a jet-borne aircraft model since it can take-off and land using wing-lift or engine nozzle vectored thrust.
To implement such not conventional characteristics has been a challenge and we believe to have obtained a very close to real behaviour as witnessed and validated by real pilots and real former harrier pilots.
Transition from jet-borne to wing borne flight and vice versa is surprisingly smooth, all typical vertical or short takeoff and landing can be performed as flight tests and AFM dictate.
WING-BORNE CHARACTERISTICS
Flight characteristics have been accurately reproduced, almost all flight conditions: conventional takeoff, climb, cruise, descent and landing are close to flight tests and performances tables.
The model implements the AV8-B SAAHS system (Stability Augmentations And Holding System) that greatly enhances manouverability and departure resistance as in the real thing.
Flaps are handled by a fixed schedule, no flap lever is provided, as in the real airplane user has to choose from 3 flap operation modes: CRUISE, AUTO an STO.
The RR 408 engine combat thrust and JPT control have been reproduced.
JET-BORNE CHARACTERISTICS
All aspects of thrust-vectored flight has been reproduced with an high grade of realism:
- Water injection control, wet/dry RR 408 engine
- Ground effect
- Wind effect
- LIDS (Lift Improuvment Device System)
- RPS (Rudder pedal shaker) a system to warn the pilot on a sideslip acceleration
- VSTOL with asymmetrical loading
- To enhance the real feeling some random perturbations are injected on the three axes.
All of above assures a great smoothness and realistic feeling in the transiction from jet-borne to wing-borne flight and vice versa.
AVIONICS SYSTEMS
In developing avionics we have choosen an incremental approach, systems have been reproduced to the maximum extent possible, what is provided works as the real thing, next versions will see more and more systems.
DDI (Digital Display Indicators)
Both rigt and left DDI has been implemented with following modes:
- EHSI DISPLAY
Slaved to TACAN and INS, shows TCN/INS informations, both in steering and tacan offset modes.
INS can store up to 25 different waypoints with WOF (waypoint overflight) capability.
- VRST DISPLAY
To aid the pilot in determining the operational capability of the aircraft shows vertical takeoff, vertical landing, and range endurance calculations. These calculations are presented on the V/STOLREST displays
- ENG DISPLAY
Displays engine status information
- HUD DISPLAY
Replicate HUD on DDI
- STRS DISPLAY
Displays Storage Management System permitting to select weapon drop/launch sequence
- RDR DISPLAY
Displays radar in GMT and AA (air to Air modes)
Radar is capable of RBGM (real beam ground mapping), GMT (Ground Moving Target) and A/A (Air-to-air) modes.
In A/A modes is capable of STT (Single Target Track), LOCK-ON, ATTACK modes.
HEAD UP DISPLAY
HUD is a conformal, collimated HUD with 3 operational modes: NAV, STO and AG.
In NAV mode shows navigation informations, in STO mode shows informations for a short/vertical take off, in AG use INS to show CCIP (continuosly computed impact point), bomb falling line and GUN shooting slant range.
Slaved to Air-toAir radar it shows visual clues of aerial target in LOCK-ON/ATTACK mode.
All above systems work as in the real plane.
WEAPON SYSTEMS
All aircraft stations can be loaded/unloaded or filled/unfilled with tanks or weapons using a windowed pop-up configurator, loading/dropping weapon affects aircraft weight and therefore dynamics.
Provided weapons are MK82, MK83, BDU48B, AIM9L and 25 mm GAU-12/U five-barrel Gatling gun with 300 rounds.
Weapon launch/drop is visible both in single and multiplayer, bombs impacting on ground leave a permanent crater.
In multiplayer weapon drop/launch is server-safe (no clogging).
MULTIPLAYER CONSIDERATIONS
Model cames in two versions:SOLO" and "UBUNTU":
The UBUNTU models are perfectly suitable for MULTIPLAYER, FPS drop is close 0 with no FSX server flooding, test have been made with more than 15 players with an low frame drop.
The SOLO models are still suitable for MULTIPLAYER, however we do not suggest to use them with more than 4-6 players since the FPS drop may be too high for a low-end machine.
DOCS
All necessary pilot check lists, documents and hints are provided in .pdf format
USER BENEFITS Making the minimum donation to have the model guarantees:
- free upgrade to all 1.x.y versions
- free download of real airplane manuals:
* A1-AV8BB-NFM-000, 750 pages flight manual
* A1-AV8BB-NFM-400, 264 pages performances manual
* A1-AV8BB-NFM-500, 230 pages pocket check list
* A1-AV8BB-NFM-700, 32 pages functional test pocket checklist
* A1-AV8BB-TACMAN, 800 pages tactical manual on radar/weapon system
- free download of:
* LIBG Grottaglie AB scenery, Italian GRUPAER home base, higly detailed (photoreal)
* CVS 550 "Cavour" italian aircraft carrier model
* CVS 551 "Garibaldi" italian aircraft carrier model
PUBLISHING
Model is in final stage, visual model, fde and systems are finished. All test have been made, both in single and multiplayer mode, we are making final touches to night mapping, planned release date is May 26 2012.
View attachment 65167 View attachment 65168 View attachment 65169 View attachment 65170 View attachment 65171
