Hello guys,a little update of the "work in progress".
First,the systems:
We are working hard to get,as usual,a product as closer as possible to the reality,without performance impact.
Until now,we are very happy,the main systems (moving map,TF display,HUD,rwr) are "in" and the performance drop is near zero.
We are testing the performance "on the way",both with desktop and laptop PC,just to be sure not to have strange jokes after release (and because many of us are out home for job or study).
Ok,let's start with the System update:
Just yesterday,our "system men" Davide & Mario added another brick, the moving map has the maps on the underground (maps,"real" maps,not FSX maps..) and an "aeronautic overlay" with all the info for the navigation.
Again,about the systems:
- CSAS,SPILS (as the real);
- Dinamic Drag Index function of store (wpn) type (as the real);
- Dinamic weight based on store (wpn) loaded;
- CL mouvments, inertia moments change based on attach point position that change with wing sweep position (close to real);
- Almost all other system replicated as practicable and working as real.
===== HUD =====
- fully replicated symbology;
- flight director;
- CCIP;
- CCIL;
- A/A graphic and (aiming pipper, viper diamond for I/R tracking);
===== ESRRD =====
- EScope (really closer to the real one,with full functionality);
- Ground Mapping Radar repeater with dynamic shadows ad reflectivity,sweep angle,tilt angle,spherical divergence and other features;
===== RPMD ======
- Moving map fully customizable,(Mercatore's projection), slew options,present position,;
===== TV-TAB ======
- All the available functions of the real aircraft,starting from fixing of the INS (on the ADVANCED verson most probably we will replicate the INS drift to give the Navigator the possibility to make the fixing),then Rapid Data Entry da file, PLAN page (flightplan layout, change of waypoint/target coordinates,change of routing,time/fuel computing) NAV page (routes layout, Cross Track error, timing for waypoint,and target,and so on );
====== TERRAIN FOLLOWING ======
- 100% simulated (working like the real one) with RIDE selection (SOFT, MEDIUM, HARD) and height;
====== STEERING AUTOPILOT ======
- Like in the real one,MAN and AUTO functions to let the pilot (or the system) how to follow track and flightplan.
As usual for our models, we are working "by the book",this takes surely more time,but this let you to use the real flight manual to operate the aircraft.
Now something about the graphic part,but I prefer the pictures speak themselves.
Stay tuned,
/Ale