Just took it out for a spin, and overall it's a very pleasant aircraft. Three things stood out (3) much more than (1) and (2)
1 - I can go supersonic at Military thrust in low level and high altitude flight. It wasn't too much over M1.0, but I didn't think any of the Starfighters could super-cruise.
2 - I ran a mock landing/stall at 18,000ft to get a feel for the stalling characteristics before attempting an actual landing. I remember reading somewhere that one of the biggest problems the model (at least up to G) had was that they pitched nose up just before entering a stall...and this led to many many crashes for new pilots. But, the Skunkworks model has a fairly strong nose down moment at stall. Was this tendency fixed for the S model?
3 - On final approach for my first actual landing...immediately after deploying the flaps to landing position I heard a rooster crow*. I then lost control of the ailerons, which went full left and put me into a spin, sending me into a watery grave in the ocean below.
*It's definitely in the sound files; AERIT-F104S-Sound\dsd\Barn_fx.wav
Hi,
I try to answer...
1)It is not true....I can say that Starfighter could fly in "Super Cruise" before of the Eurofighter or F22. There is some factors to consider: Loadout and weight. I can say that in our model is implemented the relationship between Mach and Drag, and altitude.....for example: If you fly with tips, pylons, pod and dispenser you will never reach the maximum speed of Mach 2.2 at high altitude, you will fly With AB at mach 1.2 or little more. At low Level you can reach Mach 1.1/1.2 (there is the limit of 750KIAS, to not exceed the Compressor Inlet Temperature(CIT), as it wrote in the Dash-one)), but for Mach 2.2 you need to fly the clean version, or the Tips version, at least at FL450 to not exceed CIT Limit, and destroy the engine.
2)A real stall practice was impossible to train with the zipper. I explain. The Zipper had the famous behaviour, called, Pitch-up if it reached the stall airspeed. The consequence was an uncontrollable spin and the consequent ejection...the pitch-up start with a great nose-up action of the airplane.
The behaviour you describe is the reason for which was impossible to practice a stall with the zipper. There are two system to avoid a stall and the consequent pitch-up..with spin. They are the Stick-Shaker, and the Kicker.
I have to make a clarification: the Zipper has the Automatic Pitch Control (APC) which was the automatic system connected to the two little fins, one on the left, and the other on the right of the nose, that calculated the attitude of the airplanes, and you can read those values on the APC Meter in the cockpit.The stick shaker and the Kicker are connected to the APC.
When you reach an attitude of 4 in the APC the stick shaker start (in the real planes the stick really shakes....and in the sim model you can feel it with a FF joystick). It is a warning, if you continue to pull the stick, when you reach 4,5 on the APC, it's time for the Kicker to start...The Kicker was only a great idraulical nose down action on the stick...for this reason you saw the big nose down action in the sim...it was the kicker (in the sim you have also a sound, and the caution light lighted up)
For sure, this system could be ovverride with the classic Switch in the left console (never reccomended), or if you try many times and with more strength to pull the stick..with catrastrophic consequences......
Just a Tip...there are 3 instruments that are the best friends for the Zipper's Pilot: the Airspeed Indicator, the Automatic Pitch Control (APC), and the Compressor Inlet Temperature (CIT)
3)This behaviour is connected with what I say before.
Two things are happened:
- I am quite sure that when you deployed the landing flaps your RPM were under the 83%. With the zipper never go under the 83% RPM with the flaps in Land Position. The behaviour is connected to the BLC (Boundary Layer Control)...the airplane rolls to the left, or to the right...and start to sink, if the RPM are under 83%.
-I suppose that your pitch was too high...so near the limit, as I described before....
Just a last thing. I tried to explain and to clarify, but there are several factor that could bring in that situation: Speed, configuration and weight are important.
When you tried to land: which was your weight, fuel, speed on the approach?..For Example, if you try to land with more than 2000Lbs of fuel, you have to maitan different airspeed on final.
The crow is a feature that Mario introduced, to remember us that "we are a crow", if we put in an uncontrollable situation, as a spin...due to our poor pilot's skill

it's only a funny thing. I can say that I heard that sound...many times....
Sorry for the long post, but I hope this helps.
Emanuele
SIMSKUNKWORKS