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SimWorks Studios F-4B Phantom II

Any news about this project? I' m waiting for the final release ( I'm not very keen to fly beta versions). Anyway this jet is very nice:applause:


It's coming along nicely.
Drops ordinance like a champ.
The back seat works and it's possible to track and lock-up targets.....though the few hits I have been able to make so far have been with the AIM-9's.
The AIM-7's are too damned realistic........

Below is a test flight report I posted a couple of months ago when I was testing it with the first "Battleground Vietnam" mission (to Haiphong). s
This was shortly before Simworks Studios released their update with USS Coral Sea....and for the record, it turned out that I DID NOT have one switch set correctly, doh!!)
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I elected to take off from the default carrier and formed up with the wingman without issues.
The flight was a lot smoother than before, since I changed the weather to "Fair".

About 20 miles from target I saw a couple of radar contacts, which I knew would be the Mig-19's.

I was able to lock up one of them for about a minute before it blew past me at my low 9 O'clock, just after I went feet dry.

I still had all my bombs.......was about 30 seconds from target and had a lot of "Smash" (airspeed), so I decided to press on with the attack while telling the wingman to cover my Six.

Just then the FLACK started up and there were some strange noises....couldn't tell if it was me getting hit, or what.....I figured it was too late to worry about it now and pressed on.

I pickled the bombs over the fuel farm on the docks. All my bombs left the racks....but I didn't see any evidence of any explosions ....and yes, I checked my switches to make sure everything was properly armed
smiley.gif


I pulled hard off the target using max afterburners, feeling pretty good about myself because I was not a fireball and had even managed to egress properly to the south......but then I noticed one of the MIG's crossing in front of me. I checked my airspeed and figured I had enough energy to stay and fight, so I pulled up into the vertical...(while the Mig turned in the horizontal)...rolled 108 degrees and pulled the nose down as hard as I could without losing control. The MIG was RIGHT THERE!!!!...but turning hard too.
I tried to get in a good position for a Sidewinder, but I knew I was pulling so hard that even if I did get a tone, I wouldn't get a good launch.
It passed perfectly through the center of my sight and I thought "DAMN, if I had a gun right now I would have had him!".

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I was only able to get a quick screenshot before he got away.

I was going to try and go back into the vertical for another try at him, but then I looked at my fuel state and was shocked. I was down to less than 3000 lbs!
shocked.gif


I immediately disengaged and started heading to the ship (which was over 200 miles away)...and called my wingman to rejoin.

When I was about 40 miles away I was down to less than 1500 lbs of fuel, so I decided to try and spawn a carrier (Forrestal) and land on it.
 
Although still Beta, the Phantom looks and feels complete already to me. Tacpack works good, framerate is good, all systems are mostly working.
 
Gents, we're kicking off a 20% sale which will start as of now and ends July 4th, midnight EST!
To get the F-4 with the discounted price, use "independenceday" as a discount code when checking out.

On Monday we are also going to release version 0.95 which has the first iteration of the navigation systems, air data computer and more systems fixes and updates. MilViz has also kindly provided a modified version of their RADAR scope to us which will debut on this version. The new scope is based on MilViz's DX10 technology and is a visual and performance upgrade over our older scope.

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Quick question, if it will be P3D compatible some day, will that be a separate product in case I buy the FSX version now?
 
The Midway is in developement still. Right now we are focused on the F-4 and Coral Sea in that order, as we are too few to spread.
Once the Coral Sea is done, everything on it will be ported over to the Midway as has been the case so far.

Orion has created the basis for something very cool for our carriers, as in you will be able to customize them.

The CV-43 version coming with the F-4 will have some customization capability, i.e. showing and hiding aircraft (i.e. to create a clear deck configuration).

For the standalone CV-41 and 43 we intend to go further, but I cannot say much yet.
 
That is great news!
And you also already answered my next question, which was about about having static aircraft parked on the decks:encouragement:



The Midway is in developement still. Right now we are focused on the F-4 and Coral Sea in that order, as we are too few to spread.
Once the Coral Sea is done, everything on it will be ported over to the Midway as has been the case so far.

Orion has created the basis for something very cool for our carriers, as in you will be able to customize them.

The CV-43 version coming with the F-4 will have some customization capability, i.e. showing and hiding aircraft (i.e. to create a clear deck configuration).

For the standalone CV-41 and 43 we intend to go further, but I cannot say much yet.
 
MilViz has also kindly provided a modified version of their RADAR scope to us which will debut on this version. The new scope is based on MilViz's DX10 technology and is a visual and performance upgrade over our older scope.

I really like how both of my favorite developers are working together on their Phantoms. Very cool!
 
Is anyone ever going to do the Spey variants??

The B/N's rear looks more like an FG/FGR than the MV J/S but it has that awful boil on it's chin that needs to come off!!:biggrin-new:
ATB
DaveB:)
 
Already got my download link email for the updated v0.95 beta. Thanks Alex and the SimWorks crew. :encouragement:
 
Yup.. D/L and installed. Notice some switches (lights) now go to dim but I don't see any change in the light intensity (I leave em off as they're too bright for me). No change in the load manager setup.. external stores need to be added manually for non-TPers. No change in Coral Sea.. same version as last release. Plenty of bolters on Ark IV. Must read back through the thread to find the tail hook change.

ATB
DaveB:)
 
Hello Dave,

The hook change is in 0.95. Many switches are now activated/changed because we will be adding more functionality in the cockpit/exterior. The lights are an obvious example.

This version's major difference lies in navigation. You can now use the INS to fly to a destination or tune-in TACAN/VOR stations and see the HSI adapt, while the bank steering bar tells you to roll left/right to intercept (do not trust it, it was wrong many times on the real plane, it is wrong on this one).

The other major addition is the ADC. You will notice while diving that your altimeter needle will indicate a higher altitude than the one you actually are.
Switching CADC off from the left console will increase this error a lot but also introduce airspeed, mach and altimeter error when in the M0.8-M1.2 region. These are changes that you can notice with the naked eye.

Most of the updates have to do with underlying systems and serve as the basis for what's coming next.

@ the British Phantom lovers: unfortunately we cannot focus on an F-4K/M as we are neck deep in the B/N. Speaking for myself, though, I never liked the kettle-like nozzles or the block on their rudder fin! :angel:
 
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Hi there shippers..
Yup.. I realised that when I went to make the change. Must have been me. Next time out.. I trapped 4 out of 5.

BTW.. the F-4K/FG1 (RN) didn't have the RWR or ILS AE's on the fin so you could still do that one. They did end up on the F-4M/FGR2's used by the RAF though were never fitted (to the best of my knowledge) to the ex_USN J's we bought from the U.S.
ATB
DaveB:)
 
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