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SimWorks Studios F-4B Phantom II

If a developer chooses to do a project, chances are they have done most of their market research already. They have chosen their fanbase and that is where they need to focus their efforts. To try and appease all however will end up spreading them thin and taking much longer. That's just how it works. If they decide they have the time and resources, they may go ahead with doing some extras. But this is not always the case.
 
Great advice. That approach will certainly negate the need for any market research on part of the developer so they don't have to waste their time.

As an aside, I'm new to this forum, but seems awfully negative and defensive, for example, where did you pick up on folks "heaping demands" ? Same place as "making us waste out time"?

Good luck!

Gene K

Gene,

My reply wasn't directed àt you. It's based on experiences over years in modding sims and development of real-world simulators. We all want this feature or that one, but it just slows down the end product from ever being released. You have to create a baseline and stick with it. Otherwise you'll never finish.

As time progresses, patches will add more function or fix bugs. But we've got to get to the point of release first.

Jeff
 
We're almost done with the exterior visuals, thus we're switching our attention to the other tasks. This doesn't prevent us from having some fun with the Spook from time to time!
Here's my first successful attempt at connecting with a KC-135 near San Diego. This model doesn't yet include all the fixes and improvements Jamal mentioned above.
PhantomII_Screenshot.jpg
 
We're alive and kicking, but working on stuff that cannot be shown in pictures. :lemo:
Additionally we're working on the F-4's home plate which we'll show soon!
 
And here is an update for the USS Midway!

We are done with the basic shapes and will start adding details. "The ball" and other systems, safety nets, cranes, vehicles, decorations will be the next stage. And then we can commence texturing this thing!

Midway_screen1.jpg
Midway_screen3.jpg
Midway_screen2.jpg
 
Great advice. That approach will certainly negate the need for any market research on part of the developer so they don't have to waste their time.

As an aside, I'm new to this forum, but seems awfully negative and defensive, for example, where did you pick up on folks "heaping demands" ? Same place as "making us waste out time"?

Good luck!

Gene K

I can shed light on this - the replies of this type from developer spokespersons on this board and others occurs due to their constant exposure to endless and often unreasonable demands from community members - and sometimes competitors - who are less than gracious or polite. (Not saying you were either of those things , just saying it happens )
no insult is intended per se....it's just a consequence of Internet forum board relations that can be less than ideal..
welcome to SOH - you will find it most helpful and typically extremely friendly
you will also see the most frequent developer participation of any public forum I am aware of and that's a GOOD thing
 
This time I've added some MK-82 bombs. VF-161.

Navalized Mk-82's had 2 yellow stripes on the nose I believe. They had different fuses or something safety related after the Oriskany fire and bombs cooking off.
 
Heya Ejoiner,
So, VRS supplies the textures for weapons with TacPack. Although we could change the colors of hung weapons, and I'm sure few would really care if the scheme changes to something else when the weapon is actually released, that's super waaaaaay down the list of things to do.

Good looking out, though! That's a good catch.

Jamal
 
Oh well... been working on the VC for quite some time now and needed to change a little bit the subject. Just made these for you guys.



 
We now have a functioning Search and Track RADAR mode for the APQ-72, which we're using to guide the Sparrow.
We may upload a video of the WIP RADAR scope in the next couple of days.
Fox1.jpg
 
Bombs away! A VMFA-321 F-4B dropping its ordnance over the training target.
The paint scheme is the VMFA-321 Bicentennial livery.
Bombs_away.jpg
 
We've gone around some issues with the VC and FSX and are now resuming work on new features.
-We're further optimising the visual model (interior and exterior)
-We're also integrating more TacPack weapons in the F-4
-We will soon be starting work on the ground mode of the RADAR
-The cockpit now has adjustable backlighting for all instruments, and floodlighting will be added next.

Attached screenshots of the latter can be seen below. Textures (what can be seen at night that is) are WIP, lightmaps are placeholder until NAS3 gets his hands on them!

F-4B_MainPanel_lit.jpg
F-4B_fwdconsoles_lit.jpg
F-4B_rearconsoles_lit.jpg
F-4B_rearinstruments_lit.jpg
 
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