Simworks Studios Phantom and Coral Sea Issues . . .

Followed your helpful instructions to the letter.


  1. Opened CEX and relevant carrier a/c boxes ticked on all except RFN F-8. Ticked box for F-8 and saved changes + closed app.
  2. Used Fleet placement tool + warped F-4 from airport to deck
  3. No bridles for the legacy F-4 on CV-43 1965
  4. No bridles for AS A-4 or AS F-4
  5. No bridles for legacy F-4, AS A-4 or F-4 on freeware carriers using AICarriers2 while in the same game having used the Fleet placer tool.
  6. Did not bother testing the RFN F-8 as I found the above quite dispiriting - LOL!

Yeah, I don't get any bridles on anything on SWS boats (I'll have to double-check, I haven't flown their PBR F-4 in a couple weeks, so possibly none on that one either - have been testing/juggling too many balls and I'm not on my sim at the moment).

I'd be curious to see

1) new game session, go to AIC2 formation and see if all your non SWS stuff works correctly, and then
2) close out AIC2, launch Fleets, and spawn at location / slew on deck. Do the SWS F-4s work? I mean, I know they don't have bridles, but can you launch and trap? Then try the F-8.

That way we can determine what part of this is buggered and how badly.

Also post up the settings in your CEV entry for the RFN F-8. Their settings aren't in my view, perfect, and I often get what I believe are unncessary waveoffs, but they're close enough that I at least can trap aboard and then launch.
 
I'd be curious to see

1) new game session, go to AIC2 formation and see if all your non SWS stuff works correctly, and then
2) close out AIC2, launch Fleets, and spawn at location / slew on deck. Do the SWS F-4s work? I mean, I know they don't have bridles, but can you launch and trap? Then try the F-8.

1) all non SWS stuff working correctly with AIC2 in new game sessions;
2) SWS legacy F-4 will not hook up, no JBD's and will not launch. Tried AS A-4 to come aboard twice and would not catch wires on CV-43 1965. ALSO: afterwards, AIC2 no longer worked on other non SWS carriers with any aircraft.

expat out
 
Gents, to clarify again:
  • Our carriers will only work when spawned with SWS Fleets. The reason is technical: the cables and other features will not work if spawned with the AIC/TacPack because we have no way of knowing where the carrier is and by extension, the cables and catapults.
  • There is indeed a glitch that breaks the cats/cables even when spawned with SWS Fleet. While it affects a small fraction of the customers, it can really be annoying. It was a sleeper bug that pre-existed but was brought to light after the latest Windows updates, earlier this year. We think we have narrowed it down.

Regarding aircraft:
  • Bridles appear because the aircraft author has made them appear when the default catapult is engaged. We are using our own catapults and circumvent the default one. Therefore, because the aircraft doesn't really know what an SWS catapult is, the bridle won't appear, even if our code forces the aircraft down the catapult.
  • The RFN Crusader is a peculiar case. We discovered why it doesn't work last night and it will be addressed in the forthcoming update to our carriers. The technical explanation is that the RFN crusader has no catapult/hook entries in the CFG nor presets for our system, so we cannot detect where it attaches to the catapults. A temporary solution is to activate the launch assistance and tailhook entries that Sylvain has in the aircraft.cfg.

For buyers of the old Phantom/Coral Sea combo: we recommend to install on top of the old Phantom without uninstalling it, because it makes things simpler.

If you want a perfectly clean, albeit manual solution, delete SWS_F-4B_Phantom_II from your add-ons folder and install the PBR Phantom. Do not uninstall or delete SWS_Carriers_Extended and SWS_Midway_Battlegroup.

I hope that helps.
 
Yes, thanks Alex.

Further findings:


  • Whether or not there is a a visable shuttle, I have no cat/trap functions on the CV-43 using Fleets.

  • We also have a bit of an inter-operability issue. While in the same session initialily using Fleets testing the Coral Sea, I then switched to AIC2. It did not function - cats/traps disabled on non SWS carriers - until I exited AIC2 and relaunched it (no big deal) but then when I later tried to delete the formation it crashed the whole P3D session - that's a problem. There are always some bugs to work out within simming software - often tha's part of the hobby - but it's another thing when one programme conflicts with and disables another. We should try to find the conflict with AIC2 as many of us will wish to use it within the same game session interchangably with Fleets. (I would use Fleets more if I could find out how to set up parking spots on other carriers).
 
Alex,

No one's trying to spawn SWS carriers in AIC2 - not sure what point that's trying to address. Good suggestion on the installation instructions, though.

I went in and took another good look at the SWS boats and F-4s - as stated earlier they work "ok" * for me, except I have the same issue of once I start a Fleets formation, I can forget about going and starting an AIC2 formation in the same sim session. Meh - annoying, but I could live with it. I'm willing to cut some slack on inter-product interop to an extent, although it'd be ideal if this got fixed. But let's set aside AIC2 and non SWS models for a minute.

I said earlier worked "ok". Let's look at some basics. On a completely clean/latest version of SWS F-4 on either the SWS Coral Sea or Midway (yes, using Fleets), latching the onto the cat pushes the plane down into the the deck a good foot or more - the nose and main wheels virtually disappear below the surface. That's got zero to do with other devs' programs or models.

I'll start a ticket and whatnot, but am curious if I'm the only one who, apart from poor expat who can't get anything to work - have things more-or-less working, but are having issues that are 100% within the SWS IP. I suspect I'm not alone.
 
I'm trying to replicate some of the issues on this thread, as far as I can tell everything works on my end using just the SWS Fleet spawn in v4.5HF2. Took Dino's Scooter out and trapped, taxi to the cat and did notice the "squat" when hooked up...launch, repeat. As Sir_Ripper mentioned, only using SWS Fleet for 41/43 and SWS Nimitz boats. For the SBD CVN-65 and HG fleet, I used VRS Tacpack to spawn.
 
I'm trying to replicate some of the issues on this thread, as far as I can tell everything works on my end using just the SWS Fleet spawn in v4.5HF2. Took Dino's Scooter out and trapped, taxi to the cat and did notice the "squat" when hooked up...launch, repeat. As Sir_Ripper mentioned, only using SWS Fleet for 41/43 and SWS Nimitz boats. For the SBD CVN-65 and HG fleet, I used VRS Tacpack to spawn.

Thanks V,

Yeah, so that's what I have too. SWS F-4s work fine on the 41/43 except for the sinking. Other aircraft, if listed on the CEX tool, trap and launch too. A real shame that those planes with bridles (other than the SWS Phantoms) will never be able to display them. Will this be a permanent condition?

I mean sure it's cool to have "real" cables visible with the SWS boats, but it's a bizarre tradeoff to have functionality to display wires (that one hardly sees - after landing, I'm folding wings, selecting tailhook up, sorting out my lights, etc.) at the cost of losing the much longer, potentially screenshot-worthy visualization of bridles on launch. But that's just me, I guess.

I'm pleased the RFN F-8 can work, Alex's reference to a temp fix makes me wonder if that's why I'm not quite dialed in with the CEX settings. I really hope they can fix the "orientation" thing - it's weird that the F-8 sits with it's butt in the air on invisible "jacks" when the cat is engaged. I guess I can't complain in that it at least hooks up and traps.

Just noticed an SWS F-4 upate hit my email. Not sure what this addresses, maybe the sinking. Will report back.

dl
 
Regarding the bridles, these have to be implemented by the aircraft dev. It is a simple change, but up to them.

For creating parking spots, this is done through SWS Fleets. Please refer to the Nimitz or Midway manual on our page.

The sinking is a carrier tech problem. We have fixed it in beta. The F-4 update addresses an unnoticed bug with the pilots.

On a slightly related rant, please all, report such issues through our ticketing system.

While goodwill is definitely abundant here and on other fora and you aren't used to such systems, proposed solutions are often speculative and will break something else without realizing it. The consequence is us running for support on multiple pages, often addressing the same problems many times to salvage our image, while the time could be used to fix the problem.

This is the reason we removed the forum and created a list of known issues and remedies. We only provide support through there, to ensure problems are documented and handled by those in the brig... ummm... know!

Please try to report on our support page. :)
 
Will do, I remember the drag chute report and while doing some boat work this week noticed from the VC the wings not showing folded (habit with all my carrier planes to look over the shoulder and make sure wings are positioned correctly). Just got the PBR update.
 
Sorry to dig up an old thread. I finally installed the Coral Sea and Midway Fleets and result is exactly the same as with Phantom. Installation overwrites the dll and wipes everything else previously installed rendering the FSX unusable. This I could already anticipate after F-4B. By manually adding shipplacer and fleet dll´s sim recognizes these dll´s but leads to crashing FSX upon exit, so these lines cannot be there.

My question is for you who have used Aicarriers2 and these ships, could you share those Aicarriers cfg´s here n order to get some functionality out of these now useless ships. As I can use the F-4B for flying and landing to other carriers.

What are my options with this product without the dll?
 
Sorry to resurrect this old - and due to me somewhat tiresome thread - however I just bought the SWS Midway fleet and still cannot get any cats working including after a reinstall of the latest version of the PBR F-4.

Very frustrated. Thought Alex was testing a patch that fixed this.
 
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