Sinking Wheels

PP:

If I get to somewhere with high speed I will DL the Vulcan and have a peek at it.

Cheers: T.
 
The above link for the Microsoft ACM SDK is not the same program as the Aircraft Container Manager application I refered to earlier. As noted, it is no longer available.

Cheers: T.

My apologies. I had the ACM from the previous comment on my mind when posting the link to the SDK. :redf:

EDIT: I downloaded the aircraft ... it is really a quite interesting one. Unfortunately, the main and nose gear are not animated in a way to correct the issues properly the best I can see. The nose gear shows no animation in the oleo, and the front mains show no animation in the oleo suspension. Only the rear mains seem to be animated for suspension. This causes front mains to sink or lift off the tarmac in turns. The rear mains will bounce over terrain but not the front.
So, with that said, I am posting contact point that may help appearances sitting on the tarmac but that is about all I can do without seeing the animation in the design tool.

point.0=1.000, 22.300, 0.000, -12.700, 1574.800, 0.000, 1.442, 55.920, 0.800, 2.500, 0.900, 4.000, 4.000, 0.000, 0.000, 0.000
point.1=1.000, -13.000, -15.000, -12.000, 1574.800, 1.000, 2.000, 0.000, 1.200, 5.500, 0.900, 6.900, 6.900, 2.000, 0.000, 0.000
point.2=1.000, -13.000, 15.000, -12.000, 1574.800, 2.000, 2.000, 0.000, 1.200, 5.500, 0.900, 7.100, 7.100, 3.000, 0.000, 0.000
 
Thank you thank you guys have all been great with your help and suggestions this one friendly forum I'll give her a try and see if it helps any talk soon:d:applause::jump::ernae:
 
Just a note,also you may have to adjust

static_pitch=xxxxx
static_cg_height=xxxxx
 
RL,

The pitch seemed fine to me. The static height is a little high but not a problem during slewing, load, exit slew mode, etc. I prefer the gear about 2-4" off the tarmac usually for slewing about but it does not hurt to lower it to the ground. These contact points have it a bit higher and can be lowered to your preference. Thanks for the reminder.
 
Hi Milton,hope your doing well.Personal touch and taste makes us what we are.Are you not building anymore?I sure like your Howard!!
Ronnie
 
Hi Ronnie,

Thanks ... and you sure have some interesting craft on your website ... very kewl stuff there. :medals:

No, my building tools are somewhat rusty now from dis-use. Oh, I piddle a little here and there but nothing like what's required to deliver a real product anymore. FSX and its tools have outstripped my computer's ability to keep up and expectations have outstripped the time I wish to put into a project.
 
Thank you Milton,my passion has always been "not your normal "crafts.I understand, cause the time it takes now to put out a project has increased a hundred fold!I have grasped the basic modeling in FSX,but as with you,my computer is not up to running FSX the way it should be to promote a quality product.I am learning alot as I get deeper into this Corsair project (still many months to go).I never realized how complicated a WWII aircraft could be!Somedays modeling retirement does look good!!Glad your still helping builders with your vast know how!
Ronnie
 
Another thing to do that I got from some genius is to "see" the contact points. You do this by creating lights located from copying the contact point data to position them. You can use any color available from effects. Just add them in numerical sequence to the light list and give them an =2 to come on with the "o" key. This way you can see exactly where the contact point is on the model.
For example the last line below shows a green tail wheel contact point at number 7:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=2, -6, -14, -1.3, fx_navred ,
light.1=2, -6, 14, -1.3, fx_navgre ,
light.2=2, -2.69, 0.00, 3.0, fx_beacon ,
light.3=4, 5, 0.00, 3.50, fx_vclight ,
light.4=2, -5, 3.6, -3.2, fx_beacon ,
light.5=2, -6, -14, -1.3, fx_strobe ,
light.6=2, -6, 14, -1.3, fx_strobe ,
light.7=2, -22.40, 0.00, -1.3, fx_navgre
CFGs can be tough when you don't know the original authors plan but good results are usually achievable with some practiced fiddling and a methodical approach. Good luck.
 
Vulcan Patch

Hello PhantomP
Just sent you a message. Just Flight has a free 16 mb patch that solves that problem of the sinking main gear.
Derek
 
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