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Skip-bombing?

ckissling

Charter Member
I am wondering if making a bomb skip on the water like the B-25's and PBJ's did in attacking Japanese shipping in WWII? ckissling
 
I don't think it can be done in CFS2. The best you could hope for is to change the DP so that, instead of a "3" you use "5" for torpedo.
 
This What I Did and it works very well for the Player A/C and AI's. I did this with the Hardnose B-25D from the BoBs Campaign.

1. Changed the Catagory from 5 to 4 in the DP.
2. Moded the Airfile and Aircraft.cfg so the AI's could fly them properly. Got a pretty good balance so it's not "Hot", just a bit light to the player. Good old MOI's.
3. Took DB's Mk.13_e and reduced the weight and hit points to reflect a 500lb Bomb. I don't use the "e" version in any other A/C so I don't have to worry about it messing up other Torp Bombers.
4. Added a Payload of 2 of thge torps in #3.
5. In Missions I give the AI's the Torps and can choose what I want for the player.

In a mission the AI's will attack twice with their Torp/Bombs and then come back to strafe if given the Attack with All Weapons Command for the Attack WP.

Is it perfect? No, but with the 5 Second delay used on skip bombs it works out pretty close. The most realistic part is that the AI's use an attack profile that better simulates a Skip Bombing Run. As opposed to the Glide Bombing Run from the Rear when you use a Bomb Payload.
 
I was thinking over this last night...

What about making an "invisible" bomb who's center point is a couple hundred feet in front and above the bomber, and another bomb that is visible in the bomber's bay.

The 2 bombs can be linked as a salvo so they drop at the same time. When the visible bomb hits the water, it begins a skipping effect. Then, when the invisible bomb gets to the ground it explodes.

Like this:
 
-I never heared about skip-bombing, how does it work ?, I know how the dambusters do it, but this where spezial bomb´s.

wolfi
 
Skip bombing....come in low and fast toward the side of the ship. Release the bombs and they skip along the water until they hit the side of the ship, down low near the water line usually. Because you are down low, the ship's main defensive guns are not able to get a bead on you.

The reason you have to be fast is that you have to be able to pull up over the ship's structure very quickly. B-25s were used for skip bombing with great success. That bomber, which many pilots said handled exactly the way fighter pilots described their planes' handling, was nimble enough to climb steeply to get up over the ship.

OBIO
 
Be the bomb..........

Only way you could make it skip is if your plane was a glider and contact points like a seaplane........

So the plane would be an object

The bomb would be the plane

plane dissappears as you release the bomb and you cut your engines and last flap setting would make you a rock..........

greenghost gauge ......autowake.............skip like a seaplane ...........boom when you hit something,,,,,,,
 
In Dambuster missions, the Brits used a specialized drum-shaped bomb which dropped sideways and skip-rolled forward across the water surface. The skipping effect was created by the carefully regulated airspeed of the very low flying bomber (just feet off the deck) and a spinning mechanism installed in the plane which spun the bomb at a high revolution just as it was released. The combined physics of this method triggered hydrodynamic resistance on the water surface and caused the bomb to skip, just like skipping a spinning flat stone across a lake or pond.

The Yanks used a more rudimentary, straightforward approach. They probably got the original idea from action reports from low flying bomb runs where some GP bombs were duds, failed to explode on impact and skipped across the ground. This observation was tested on water surfaces and looked promising so they developed it into a tactical method. Water becomes very hard against a high speed object, as evidenced by impact explosions from fast falling planes hitting deep water or the skipping seen in speed boat racing.
 
For the player you might be able to Use a Modified Bomb but the AI's are going to do something that's not even close to a skip bombing run.
This will happen with any payload/weapon that is a type 1, 2, 3 or 4. These are the Weapon types.
1, 2, 3, 4 are Bombs
5, 6, 7, 8 are Rockets
9, 10 are Torpedos
15, 16, 17 are Drop Tanks
20 are mounts, gun barrels, antennas, bay covers, crew...

These are the type used in all of the Object DP's I have, hundereds of them. I wonder what 11,12,13,14,18,19... would do?

Whenever you give an AI Bomber aircraft a "Attack with Bombs" and the target is a moving object they automatically try to climb to 6500' and get dead astern of the target. The payload and WP command are going to effect the AI's behavior. In this case not well.

Don't want to be party pooper but don't want to see folks waste alot of time on something that's already been tried and:banghead:
 
'Skip bombing' has been around for a long time:d

Men o' War did it with cannonballs as it increased their range.:isadizzy:
 
It could be interesting

All my father said about skip bombing was, "it could be interesting".

Attached is a poor scan of one of his photographs. It shows the bomb after the last skip off of the water just before it hit the ship. If you look closely you can see three Japanese sailors in the upper left corner trying to get away before the bomb hit.
 
Pen32Win
Trying is something that must be done. A really good napalm effect is
coming closer because Barecat 241 is taking a shot at it, and it looks
better than ever. ckissling
 
Wolfi....

-I never heared about skip-bombing, how does it work ?, I know how the dambusters do it, but this where spezial bomb´s.wolfi

....just about any smooth object striking the surface of a fluid at speed and at an angle of 13 degrees or less will skip. :d

Remember skipping stones on the pond? :costumes:
 
Pen32Win
Trying is something that must be done. A really good napalm effect is
coming closer because Barecat 241 is taking a shot at it, and it looks
better than ever. ckissling

Howdy CK;

I didn't intend for the post to dissuade anyone from "trying" anything, far from it.

I just wanted to point out the effect different weapons types are going to have on both Player and Non-Player AI's and to keep someone from putting a lot of time into something that's not going turn out as expected because an AI behavior that's hard coded into the AI DLL's. If we could Modify these DLL's we could do a lot of things but that a line that can't be crossed, legally anyway.

That's All. :ernae:
 
Dam Busters...........Lancasters and Mosiquitos

Most of us ...........WWII thru Vietnam Aviation nut cases ............think skip bombing is CFS2 101......(meaning we all know of it and watched the "Dam Busters" over and over.........untill we couldn't watch it again.........or at least all of it.......maybe a brief channel surf)

However, for those new to the concept............

http://www.youtube.com/watch?v=5JqBiMgC2Wg

Nasty shot of the bomb that flew back up and totally smashed the tail off of the bombing aircraft
 
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