SSW1
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Sim Skunk Works is proud to announce the development of a new project for a multiplayer software based on client-server and peer-to-peer architecture,
The new project called SkunkNet wants to be the heir to the best known IBNet used on FS9.
Currently it is in an experimental phase, tests conducted showed excellent fluidity and a position error contained in the tenth of a foot.
vACMI, SSW CombatZone, vACMI Web and SkunkNet should provide simmers with a world-wide, realistic and freely available multiplayers combat environment.
Here are some technical features of SkunkNet:
- multi-channel, more than one player can connect from the same public IP
- multiplatform, can connect between them both 32 bit sim (FSX / P3D 3) and 64 bit sim (P3d 4)
- based on client-server architecture, UDP protocol, the clients will also be connected to each other through peer-to-peer connections.
- SkunkNet client is an external process that does not affect the sim performances
- the server can be installed on any PC connected to the network
- technology based on Kalman filter will be used to minimize the drawbacks of unstable or slow connections.
- most probably SkunkNet client will be freely distributed, SkunkNet server will operate on H24 basis freely available for users.
- a support forum will be available upon request when a beta version will be distributed.
We will keep you updated on developments.
SSW
The new project called SkunkNet wants to be the heir to the best known IBNet used on FS9.
Currently it is in an experimental phase, tests conducted showed excellent fluidity and a position error contained in the tenth of a foot.
vACMI, SSW CombatZone, vACMI Web and SkunkNet should provide simmers with a world-wide, realistic and freely available multiplayers combat environment.
Here are some technical features of SkunkNet:
- multi-channel, more than one player can connect from the same public IP
- multiplatform, can connect between them both 32 bit sim (FSX / P3D 3) and 64 bit sim (P3d 4)
- based on client-server architecture, UDP protocol, the clients will also be connected to each other through peer-to-peer connections.
- SkunkNet client is an external process that does not affect the sim performances
- the server can be installed on any PC connected to the network
- technology based on Kalman filter will be used to minimize the drawbacks of unstable or slow connections.
- most probably SkunkNet client will be freely distributed, SkunkNet server will operate on H24 basis freely available for users.
- a support forum will be available upon request when a beta version will be distributed.
We will keep you updated on developments.
SSW