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SkyUnlimited Releases P-38 Lightnings X

As others have mentioned you have to map keycommands for several of the effects. The inflight checklist has further instructions.

To drop the tanks you have to set a key command for Drop External Tanks. I use D+A for drop ALL.

To fire the guns you use Reheat Concord Afterburner, you can map this to your center trigger if you like.

To open the gun and engine bay you have to set the command to Fold Aircraft Wings.

I'm recalling the commands off memory so there may be slight differences in how the sim lists them.
 
I just spent the last several hours beta testing Stiz's fixes to the paint schemes. They look great. I found a few things I want him to fix before we release the patch. Until then the intro price is still in effect. I honestly don't want to bother with uploading the entire file just to reflect the change in price, and then have to upload again as soon as the patch is ready.

I've also been playing around with things while he does his magic. I've refined the effects files, and I hope this will clear up some of the crash issues. I'm also working on several aircraft.cfg issues that should clear up the flight problems that creeped into Jerry's airfiles since our original FSX port-over release.

I've added the newer FSX radio stack to the 2D pop-up, Refined the checklist a bit, and added a GPS/Nav Switch that was requested to the Radio Stack Pop-up. We are trying to address the issues presented thus far, so if there is an issue or a small request please let us know. For example, it was no problem for me to add the GPS/Nav switch for the customer that requested it.
 
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that .. expect its missing ketchup! :d

I'll be helping to set up the ground and putting up a greenhouse over the next several days weather permiting, so if its sunny then progress on the patch will slow down .. if its raining however its full speed ahead :engel016:
 
well there not hot dogs, the hot dogs over here are TTTS (thin,tiny,tastless, sh...) whereas sausage have a lot more pork in em, sometimes have spices etc in em if your feeling rich and are covered in a skin and taste lovly :engel016:
 
Oh man I nearly went out and bought a pack of sausages but I decided to make do with gammon eggs and chips instead:ernae:
 
My dog loves "chips" he must be a Brit? When I take him to the Mickey D's drive through he goes nuts for fries! :icon_lol: Now I'm dying for a plate of beans, franks and fries!!:jump:
 
Well as you are all getting well off topic, I'd like to add that Cumberland Sausage is the way forward!

(Sorry Jesse)
 
I'd simply call it an entertaining interlude while we wait for Jesse and Stitz to get back to us after performing their magic. :ernae:
 
indeed a nice monty python, and now for something completely different moment :jump:

Very much looking forward to the new paints
 
I just spent the last several hours beta testing Stiz's fixes to the paint schemes. They look great. I found a few things I want him to fix before we release the patch. Until then the intro price is still in effect. I honestly don't want to bother with uploading the entire file just to reflect the change in price, and then have to upload again as soon as the patch is ready.

I've also been playing around with things while he does his magic. I've refined the effects files, and I hope this will clear up some of the crash issues. I'm also working on several aircraft.cfg issues that should clear up the flight problems that creeped into Jerry's airfiles since our original FSX port-over release.

I've added the newer FSX radio stack to the 2D pop-up, Refined the checklist a bit, and added a GPS/Nav Switch that was requested to the Radio Stack Pop-up. We are trying to address the issues presented thus far, so if there is an issue or a small request please let us know. For example, it was no problem for me to add the GPS/Nav switch for the customer that requested it.

Thanks for the ongoing support and great introductory price.

:icon29::icon29::icon29:

Rick
 
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