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Sliders full right . . .

Thanks for all the good info, gents. Maybe I'll just lower my expectations a bit. Sigh. The shift to P3D seems daunting, but maybe I'll have to give it a go.
 
You could probably find a nice, used Piper J-3 Cub for less than that and do the REAL thing !!! :redfire:

Yes odd that you mentioned this.

Assuming you already had a pilot's license, I was speculating that by the time you bought an immensely capable FSX computer, added some realistic controls like the Cirrus, added a HD monitor, bought a Herman Miller chair, got ASN, ORBX scenery, and a hangar of quality addons, you could probably buyin to a 1/3 partnership on a nice RW aircraft. Of course then you you would really have to know how to fly. But given the amount of time we spend tweaking FSX, you could do a lot of ground school.

Just a thought.

Obie
 
The way I've come to think about the sliders: it's a bit like a supermarket. You don't go into a supermarket to buy all the food and eat it. You buy the products you want, the person next to you at checkout buys completely different things, both of us walk away happy. Similarly here - there are sliders to max out for low-and-slow VFR, others for tubeliner flying, etc. Part of a series of choices you make - others include where and what to fly, what add-on scenery to use, what textures, add-on airports or default, and so on. A lot of us are guilty - I know I am - of thinking of the sliders as the full feature set, and wanting them all at the highest settings because if they're not, we're not being treated to all the features and we're not getting the most out of our sim. I'm not sure that was ever the intent. The sliders let you pick and choose, but that doesn't mean you can choose everything without bringing your system to a halt. So I give myself this reminder from time to time - decide what's important to you and max out that, but not the rest. My $.02.
 
Hey All,

Not sure I see a lot of optimism in Ted's last post.

Apparently for FSX single core speed is still everything. Then an adequate nvidia video card. Problem seems to be FSX uses an old rendering system for which new cpus and gpus? are not being specifically designed for. Thus it seems to me as new addons become ever increasingly complicated and require rendering single core speed becomes the bottleneck and eventually the stopping point. I assume it is unlikely that addon developers are ever going to program their addons with the efficiency that was required for man to go to the moon to extend the life of FSX. This makes me think that Microsoft FSX may not be long for this world and I guess nobody is creating an entirely new rendering system open source flight simulator program.

So the advice is start preparing for 64 bit and hope and pray single core speed increases? And it may or may not.

So what to do? I guess if you want multiple computers buy the pieces for the best FSX machine you can get today since things are likely going to go downhill for a variety of reasons and have another computer for other purposes - or - compromise and accept a submaximal level of FXS in consideration of your other needs in one computer.

I guess you can always go to Xplane as well.

Do I have this basically right?

-Ed-

Ed I am very optimistic about the future of flight-simming. Steam really breathed some life into FSX and it is becoming even more popular, especially when you consider the myriad of great developers still working with it. X-Plane, though I have grown to really like it, is not for everybody as a stand-alone, goto flightsim. There are issues still being addressed, but at least the X-Plane team and Austin are working diligently to keep it current. It is a great platform but I don't buy into the "it's more like real life flying" crap X-Plane spouts. I have flown real planes...what is missing, based on experience is the REAL touch and feel of the airplane across different airspace, wind currents, pressure, humidity, temps etc.. I think A2A, REALAIR and some X-Plane devs have done more to address that than anyone and I hope to see a resurgence of joysticks and yokes that you feel the plane. The problem for many though is that if it's too real it is just too much work for something they like to relax in and just fly. I can understand that. I prefer "as real as it gets" and even to the point of walk around and check everything. A habit I was trained to be in.

I think the general consensus now is working its way into right thinking. Having all sliders right may not be truly achievable for everyone ever, and I am not sure it will matter if you do. I like what many have said in here about changing the mindset. I still run FSX on an Q9650 as I stated earlier and with Steam I get great frame-rates and great looking sim...no blurries or stutters at 30+ to 50+ fps. I have MOST(not all) of my sliders full right and heck I'm happy with it. Next year I will build a MONSTER system and get ready for what's to come. I do believe that systems over 4GHz do a better job at handling FSX. I haven't taken the P3d route since early in its infancy, but I might.

OK off my soapbox...NEXT!
Ted
 
Hey All,

Good to hear Ted.

I assume that whoever is doing P3D actually has the source code and so has/is modifying that to take advantage of the more modern cpu/gpu systems? If so great - it makes sense - and it will become even better if P3D becomes legal for people to use recreationally. BTW is P3D a subscription - that is do you pay every year? Does Steam have the source code to do the same thing? If so FSX in whatever guise has a long future.

-Ed-
 
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