So, how many here fly this beautiful ship, anyway?

Yes it definitely is too bad. I believe his initial intentions were to make the Hurricane and Spitfire to learn even more about how they compared to one another, and why this was - which is a pretty cool thought process to take advantage of being able to do this with FS.
 
I absolutely agree with the remark about a payware Hurricane being decidedly Last Class (if you get my drift) in comparison to this - and the Aeroheaven one too. Unfortunately I also made the error of buying the payware one and have subsequently binned it as being so poor in comparison.

I wasn't too impressed by an advertising spam for the supplier of the payware Hurricane that happened to come to the email address that I used for my avsim forum registration - did not think too much of the "ethical" approach of the party sending it or the software company represented by the spam mail.

The agricultural Stearman brings a new meaning to the phrase Agricultural Engineering! More like chainsaw engineering when you look at the final iteration of the model. Beautifully modelled all the same. :icon_lol:
 
When I look closely at the tailwheel on the Stearman, I see what appears to be a pair of steering cables. Is this correct or do those cables serve another purpose on the real airplane?
 
Yep, that's what they're there for. Several taildraggers (mostly smaller aircraft) do have that cable system attached to the tailwheel. However, this was very limited, as you still usually have well over 1,000 lbs altogether riding on only three wheels. The Cessna 120 and Bellanca Cruisemaster that I've got a little time in, both had these features. Though, you still had to toe brake the crap outta either of them to turn them on the ground. Once it 'unclicks' (about the first 30 degrees in either direction), it usually then functions just like a free castoring tailwheel. A little thrust/propwash over the rudder is great at slightly higher speeds, but it's very hard to pivot a taildragger on the tarmac without brakes. I would say impossible, but I'm sure there are those who can do it without groundlooping it.

Bigger aircraft like WWII fighters and bombers usually just had a free castoring wheel back there.

I do not like several of the taildraggers in FS that have the tailwheel contact point swivel set for less than 180 degrees. It just makes for a 'power steering' experience, and if you've got any time in a t-dragger, you know they're not that easy.

Either way, that doesn't ruin the aircraft; it's just a personal preference of mine. All those taildraggers I mentioned about do indeed have a free castor tailwheel in the sim. :ernae:
 
When I look closely at the tailwheel on the Stearman, I see what appears to be a pair of steering cables. Is this correct or do those cables serve another purpose on the real airplane?


So, how many here fly this beautiful ship, anyway?


You mean apart from the real one :icon_lol:

I've tried every Stearman in FS2004 and while I've recently bought the Golden Age Stearman the freeware one here is almost as good.

The cables out to the tailwheel are for steering on the ground.

But if you need to turn tight, applying wheel brake on one side will cause the tailwheel to exceed a certain angle and then free caster untill the angle reduces.

Pete.
 
This is one nice Srearman, I have "450 Stearman Duster Update for FS2004" intsalled. It has better flight dynamics then the original, only thing is the shadow doesn't line up with aircraft.other then that a Great Stearman.
 
Would the contact points of the wheels have anything in relation to the shadow reflected? Or, is that a modeling deficiency?

I don't know. Just asking.
 
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