WarHorse47
SOH-CM-2024
Who, Me??love it since I lost both my custom paints whit the computer crash and would like this one definitely. Are you up tp it?

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Who, Me??love it since I lost both my custom paints whit the computer crash and would like this one definitely. Are you up tp it?
Hi Marty
Great work; love that painr scheme.
Roger has the solution I believe.
Remember these models were built for FS2004 back in 2006-2007 and textures were often made smaller using 8-bit and dxt3 compression.
Attached is a DXT1 version; try it.
The project has 'gone dark' since Gordon's computer crash and each of us has moved on to other things. However, I said in July/August I'd put something together on the 'K' but never really got a clear steer as to whether the others would agree. I've also got some workable WWII/Korean A/B-26 models but these lack Gordon's refined VC. I will put some packages together after Christmas but people will have to live with their limitations until such time as we can take it further. I will have to get permissions from Milton and John Terrell (who did the A/B-26 VC's) and the rest of the guys but we should be good with that.
DaveQ
As Gordon is clearly bringing the 'K' to a much higher standard for P3D/FSX, I will obviously leave that alone. The screen shots look epic! Have you used PBR Gordon??
DaveQ
I've spent the last week on my PBR skill sets, specifically adapting to the current SDK, which is not fully PBR but very good none the less. As of today, I am adapting a set of the K textures to be full PBR. I figured the K might be the best candidate for my first full PBR airplane.
Screen shots coming, once I fully convert the PBR model.![]()
Absolutely a work of fine art!
I do have a question for the development team, is there a visibility condition/Lvar or some function to remove the weapons, and if desired, pylons?