I guess y'all figured I couldn't pass this one up.
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, 1.90, -13.50, 4.07, fx_shockwave_navred
light.1 = 3, -21.57, -0.05, 0.74, fx_shockwave_navwhi
light.2 = 3, 1.96, 13.43, 4.13, fx_shockwave_navgre
//------------ ExhaustFlames--------#2=strobe
//index,type, long, lat, vert, fx_filename
light.3=2, -3.9, 1.05, -2.6, fx_V12_IDLE_starb
light.4=2, -3.9, 1.05, -2.6, fx_V12_MAX_starb
light.5=2, -3.9, 1.05, -2.6, fx_V12_Exhaust
light.6=2, -3.9, -1.05, -2.6, fx_V12_IDLE_starb
light.7=2, -3.9, -1.05, -2.6, fx_V12_MAX_starb
light.8=2, -3.9, -1.05, -2.6, fx_V12_Exhaust
No evidence of landing or taxi lights so far. I can always create some. Will check into it.
Also there were no effects shown so stuck these in from the Swordfish.
[effects]
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown = fx_tchdwn_s, 1
startup= fx_msd18s
windshield_rain_effect_available = 1