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SOH Team Project - Grumman Tracker, Trader, Tracer

Marty,

I have created a model for the glossy textures and have uploaded it to my server.

Check you PM for the link to download it.

Let me know if there are issues with that.
 
I normally setup all my models to allow for glossy textures but (What was I thinking!) didn't on the Grumman series.

I will correct this on all 7 models. Of course, a pure white alpha on these new models gives you exactly what we have now.

I will make the changes to the models, and to the texture names for the liveries that have been completed.

After that, anyone that wants to add a civilian texture or a show texture will have that option.

There will be no affect on appearance of the matte finish of the completed liveries.
 
I normally setup all my models to allow for glossy textures but (What was I thinking!) didn't on the Grumman series.

I will correct this on all 7 models. Of course, a pure white alpha on these new models gives you exactly what we have now.

I will make the changes to the models, and to the texture names for the liveries that have been completed.

After that, anyone that wants to add a civilian texture or a show texture will have that option.

There will be no affect on appearance of the matte finish of the completed liveries.


Hello Milton,
This is the super model in a satin sheen is not necessary to put an alpha channel for me. However this new model I can not texture the Right Landing Gear Doors and the Left engine cowl flaps, Door Handle and hinges. Do you have an idea why?
Best Regards
Marty
 
Marty,

I have looked at the areas you mentioned in the sim with the new model, and in gmax, and I do not see any issues with the doors or cowl flaps. They work fine here. Are you using the new model file I sent or the original?
Please list the exact texture names you are having issues with.

The door handles and hinges are textured to the fuselage texture.

Thanks

EDIT: My apologies to Snurdley for using his textures to test overly glossy textures to show. :)

EDIT 2: Now, my apologies to Marty. I now see the problem :-/ LOL and think I have a resolution shortly.

EDIT 3: Attached is a corrected model file and folder. I assume that you are using the new model I sent to you. If not, I need to know that now.
 
Marty,

I have looked at the areas you mentioned in the sim with the new model, and in gmax, and I do not see any issues with the doors or cowl flaps. They work fine here. Are you using the new model file I sent or the original?
Please list the exact texture names you are having issues with.

The door handles and hinges are textured to the fuselage texture.

Thanks

EDIT: My apologies to Snurdley for using his textures to test overly glossy textures to show. :)

EDIT 2: Now, my apologies to Marty. I now see the problem :-/ LOL and think I have a resolution shortly.

EDIT 3: Attached is a corrected model file and folder. I assume that you are using the new model I sent to you. If not, I need to know that now.

Thank you Milton,
It's good with this new model. I have yet to find where I can paint the handle and a few pieces that remain black and the inner weel well landing gear.

View attachment 58412
View attachment 58415View attachment 58414View attachment 58413
 
C'est tout simplement magnifique travail!

Hello Milton,
This is the super model in a satin sheen is not necessary to put an alpha channel for me. However this new model I can not texture the Right Landing Gear Doors and the Left engine cowl flaps, Door Handle and hinges. Do you have an idea why?
Best Regards
Marty

My apologies for interrupting an important technical discussion, I just had to express my joy at seeing this beautiful paint scheme.

Bravo! :applause:
 
Marty,

Okay, I see those issues in the transition to new reflective textures. The parts did not get assigned to the new names.

Thanks. Will get the new model to you shortly.

EDIT: Marty, attached is a replacement model that corrects the issues I can see in your pictures. I apologize that in my haste to give you reflective textures (sheen), I overlooked some of these smaller parts. I also noticed that you have an issue with the wing fold hinges. Can you verify that?

EDIT 2: I forgot to say that teh door handles and hinges are mapped to the fuselage area of the door to pick up the fuselage colors. I will have to adjust those maps a little to get them exactly in the correct areas. Also, the wheel wells are not mapped for specific painting; they will be "dark". I will do the nose wheel bay soon.
 
I'm not wanting to read every page. :sleep:

Would someone post a link, or picture to the correct engines used in these? Angled or not, as I'm in process of building the correct image for it. I need reference.

If it isn't needed I will at least have it in my archives.:wavey:

Thanks
 
I'm not wanting to read every page. :sleep:

Would someone post a link, or picture to the correct engines used in these? Angled or not, as I'm in process of building the correct image for it. I need reference.

If it isn't needed I will at least have it in my archives.:wavey:

Thanks

Powerplant: Two 1,525 hp Wright R-1820-82A radials


 
I've been working on a build for the one on the right.

Once finished I'll have a perfect, straight-on rendition.

Thanks for the clarification, Milton.
 
I've been working on a build for the one on the right.

Once finished I'll have a perfect, straight-on rendition.

Thanks for the clarification, Milton.

Looks like someone took that picture with a bright spotlight with the engine on a stand. :)

I like the appearance of the one on the left better. Look at real world pics.

Real world, you seldom see the jugs unless its a show piece.
 
Marty,

Okay, I see those issues in the transition to new reflective textures. The parts did not get assigned to the new names.

Thanks. Will get the new model to you shortly.

EDIT: Marty, attached is a replacement model that corrects the issues I can see in your pictures. I apologize that in my haste to give you reflective textures (sheen), I overlooked some of these smaller parts. I also noticed that you have an issue with the wing fold hinges. Can you verify that?

EDIT 2: I forgot to say that teh door handles and hinges are mapped to the fuselage area of the door to pick up the fuselage colors. I will have to adjust those maps a little to get them exactly in the correct areas. Also, the wheel wells are not mapped for specific painting; they will be "dark". I will do the nose wheel bay soon.


Thank Milton!
It's great Milton I admire your work I would like to model.
But I am very happy if I can contribute and help you with this model.
Marty
 
Thank Milton!
It's great Milton I admire your work I would like to model.
But I am very happy if I can contribute and help you with this model.
Marty


Thank you Marty; I admire your work as well, and the many talented artists that have contributed here.

Marty, I have finished the nose gear bay change to be dark. Did you check those wing hinges? Seems you had some white and red in them.

NOTE: The attached model is for Marty's work only as it has the reflective attributes turned on and requires body textures to have name changes.
 
Nice job on the video TG, and showing a wide variety of different aircraft with the aspects of fire suppression. I really liked the sounds that Nigel put together. Lots of deep, throaty rumble.
 
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