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Solomon 1943 V.2 FSX/P3D - open beta Feb 3

wow Mark, i have long felt that would be the only way to get dense jungle growth or specific types such as these into the sim, and you did it. Well done!

Another medal for you!

:medals:

and stop by the mess tent and Cookie will have a :icon29: hidden for you....dont tell the brass.
 
An airfield on a coconut plantation. Who knew? It looks just as I would expect it to look, hearing that description. Fantastic work as usual Mark,

Ken
 
Thanks, guys!

and stop by the mess tent and Cookie will have a :icon29: hidden for you....dont tell the brass.

The brass won't mind, they hang out themselves. Boyington sure did. A beeer and a hamburger can be had at "South Pacific Joe's" hamburger stand over at Banika. It really existed back then and was of epic reputation. Joe could have gotten rich selling the hamburgers, but he gave them away for nothing to the servicemen. I'll recreate that place in 3DSMAX for that airfield to give him some honour! Unfortuntly I have only verbal descriptions, which are good though (Buce Porter described it well in "ACE!" .

Ah, and by the way, the palm texture above is from a photo I took at Rollingstone, Queensland last year. I have a ton of texture photos of tropical vegations that wait to be slapped on 3d objects :)

Cheers,
Mark
 
Mark,

You have had a number of innovations with scenery design with this project. I have never seen South Pacific vegetation that looks so much like what you see in pictures.

Congratulations + having a great time flying in the beta. I like how Ongonga has the tall trees along the runway - a bit of Star Wars canyon flying with a P-38!

expat
 
Let me know when you want me to take down the mirror download, Mark.

Thanks guys.

@ Warhawk, will do. Thank you very much for your help!

My work does not go as fast as I thought it would, primarily because I spent the last days designing new scenery objects in 3DSMax. Made several palm log revetments, and typical airfield buildings I saw on old Solomon photos.

So the finalized version is a bit postponed.

Cheers,
Mark

Russell-sunlight-field1.jpg
 
I do not hear the clinking effect or any of the other explosion sounds like in TuFun's video above. What exact file triggers them and where are the wav files located. Thanks, Bob.
 
Re: Spawning on Ondonga Field

Hi Mark,

Great work! I just installed the scenery and am really looking forward to flying around the Solomons.

One big quirk that I noticed though with my installation. I am primarily interested in flying from Ondonga Field (VF-17's home base) but whenever I start my flight there, I seem to spawn in the water next to the field rather than on the runway. I've tried starting from other fields (both "active new" and "active default") and they seem to work fine. I followed your installation instructions very carefully and unchecked any possible conflicting scenery. I also noticed that 'expat' experienced the same problem and described it in post #89 of this thread. Do you have any recommendations for how to fix this?

Once again, great work and thank you for making this scenery!

Thank you!
Alex
 
Oh boy. I'm sort of drifting in and out of the Solomons. In the moment I'm still involved with the CBI project. After that the JFAR scenery (which began as a Solomon test island for developing new skills) will be finished. I also designed around 200 to 300 new 3d models as replacements for the static Solomon objects.

Since all the methods and objects I employ now will be used in the next Solomon version, the images which can be seen in the dev galleries cbi + jfar can serve as an impression on what can be expected:

https://www.dropbox.com/sh/ngwsza2bgqedg7a/AACbU8EjMWdPryAGNbJ2E56ca?dl=0

https://www.dropbox.com/sh/5dscqp6bj1n1t3a/AACOiO9Nb1tA058omiZlzIy_a?dl=0

Given the large difference in the object libraries and design methods, I probably will have to start almost from scratch for a clean V3 version.


[Edit]: I seemed to have missed the post by Alex - thanks for pointing this out, this issue is already on the todo-list!


Cheers,
Mark
 
@Badger85
but whenever I start my flight there, I seem to spawn in the water next to the field rather than on the runway.

I guess the easiest way is to go in Slew Mode after spawn ("Y") and remove - relocate the plane to the exact position that you want. Then Save the Flight
with a name and use this from now on for spawning.

@roger-wilco-66 :

I have installed only the 6 first scenery files following instructions. Spawned over there with P-38L but dew to dense vegetation I guess, I had major FPS impact.
I'm wondering : Does this improve with the full scenery installation or I just have to reduce autogen ?

Also in another not :

Can we have WWII vehicles of the SimObjects/Ground Vehicles category serving as targets for the Tacpack weapons ?
ie, not scenery objects but SimObjects.
I mean if is not too much or entirely different kind of work with the 3d modelling.
It would be nice to have especially Japanish such targets for the TP P-38L.

Thank you.
 
Xpelegis,

There's a known error with the runway start location on Ondonga, I think.
I'm not sure I quite understand. You should install all files / folders that are necessary and provided. If you leave something out you will encounter errors.

Regarding the objects: many 3d objects in that version are made by me, but most of them are third party. You would need to ask the author to use them as tacpack objects (and distribute them as such, most important).
As far as my objects are concerned, you can do as you please as long as there's nothing commercial going on and the author is mentioned.


Cheers,
Mark
 
Old thread, new fun

Hours of fun using this terrain! Thank you!

Added Weapons4 droppable bombs to MAAM B-25 and...

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Awesome post processing, looks almost like real! Looks like Balale island.

Did you also try that up around Rabaul? Should also be a nice setting for scenes like that!


Cheers,
Mark
 
Solomon Island v3 ... perhaps ?

I am a french developer and I fall in love with Baa Baa Black Sheep story. :santahat:

When I found your addon, I wanted to test it as soon as possible and I no longer count the hours spent playing with the Corsairs and Zeros, as Boyington in his Lulu Belle.

I read in this post what you will plan to make a V3 ... I hope that your project will succeed and that this version will be available very soon :wavey:

Didier "Lagaffe"
 
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