gecko
Charter Member
Before you get too excited, it does take a fair bit of work and may not work for every aircraft, but I have been getting good results with all the ones I've tried so far.
It involves using the shaders specular enable that is well known, but overcomes the issue faced with most of the aircraft where the texture get washed out by excessive shine.
The level of shininess is controlled in the m3d of each aircraft and has a different value on each one. This can be adjusted through hex editing the m3d, for details see my last post in the knowledge base thread. With a bit of experimentation I have been able to reduce the shine to a much more reasonable level that allows you to see the details of the specular texture allowing for some parts to be shinier than others instead of a uniform gloss. The drawback is that this edit must be made to every single aircraft m3d and many of the cockpits as well, but as far as Im concerned it's worth it.
Ive also found it helpful to increase the contrast of the specular textures to make the differences in materials (fabric vs metal, painted vs polished metal etc) more pronounced.
This may also work for people with ATI cards, but I don't know for certain.
More details and pics later this evening.
Daniel
It involves using the shaders specular enable that is well known, but overcomes the issue faced with most of the aircraft where the texture get washed out by excessive shine.
The level of shininess is controlled in the m3d of each aircraft and has a different value on each one. This can be adjusted through hex editing the m3d, for details see my last post in the knowledge base thread. With a bit of experimentation I have been able to reduce the shine to a much more reasonable level that allows you to see the details of the specular texture allowing for some parts to be shinier than others instead of a uniform gloss. The drawback is that this edit must be made to every single aircraft m3d and many of the cockpits as well, but as far as Im concerned it's worth it.
Ive also found it helpful to increase the contrast of the specular textures to make the differences in materials (fabric vs metal, painted vs polished metal etc) more pronounced.
This may also work for people with ATI cards, but I don't know for certain.
More details and pics later this evening.
Daniel