G'morning All,
I can't get the /t command to work on any models lately.
It's a brain cramp. Could anyone refresh my memory as to what the culprit may be?
Thanks, Dave
DV, this is a very common mdlc problem with FS models designed in gmax. From what i can tell, your recent conversion picks appear to be from the gmax strain. According to Dbolt's early mdl hexing tutorials, there's no real workaround for this, except for going into the aircraft.cfg and changing all the landing gear static compression ratios in the contact points area from the standard 2.5 to 2500.0. As he put put it -- and i can confirm this by experience -- this tweak only helps a bit with the gear animations. Other animations will still remain jacked up.
[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
point.0=1, 6.96, 0.00, -7.45, 1600, 0, 0.93, 37.7, 0.40,
2.5, 0.95, 2.5, 3.0, 0, 0, 152
point.1=1, -3.20, -8.12, -6.55, 2200, 1, 1.40, 0.0, 0.55,
2.5, 0.75, 5.5, 5.0, 2, 0, 152
point.2=1, -3.20, 8.12, -6.55, 2200, 2, 1.40, 0.0, 0.55,
2.5, 0.75, 6.5, 5.0, 3, 0, 152
Change the values in bold to 2500.0. Its not a total cure but then again, due to complex coding, not every FS model can be converted successfully. Just toss the no-go's back to FS world and move on to the next prospect.