Some repaints I've been working on

Ian Astill

Charter Member 2012
Ok, recently I've become more than a bit addicted to painting. These have been for my own benefit more than anything, helping me learn the basics of repainting aircraft and using paintshop. They aren't historical but I've tried to keep them fairly realistic. I don't think that they are upload quality yet but if anyone would like a copy just give me a shout. I also have ''paint kits'' for each of them should anyone like to alter them. (Apart from the MC202 which had a paint kit already available)

View attachment 47427View attachment 47428View attachment 47429View attachment 47430View attachment 47431View attachment 47432View attachment 47433

The hurricanes are the AH version that you get as part of a pack containing spitfire and me109 (not the fs9 conversion). The 2b is the 1% plane but as it has the same texture mapping as the AH heaven I presume they are related. (Oh and I'm aware that I misnamed the mk2's!!)

The He 100d is the Gerard Lindell plane. I'm looking into putting together some kind of enhancement pack for this plane as whilst it is a great model and the only freeware he100 for cfs2 that I'm aware of. I think there is room for improvement.

The MC202 is the IS4G version. And I only did it because there was already a paint kit assembled for it and I like fighting this plane. I just fancied some luftwaffe clothes for it!


Please feel free to leave some feedback. In particular if there are any methods for ensuring that different parts of the texture meet up properly (barring trial and error, which is driving me crackers...) I would love to hear about them!!! Also I have included the little red and yellow triangular signs on the HE 100. But I can't find what they are actually for. I presume fuel or oil caps but If someone could confirm then I may be able to place them more accurately lol!
 
It looks like you are making progress quickly. Once you get the basics down, you will want to start getting into shading and weathering effects which will add realism to your paints. The more you know the longer it will take to make a skin but the end result is even more satisfying. Keep going.

Regarding lining up textures on the parts - that is often the most frustrating part of painting to me. Sometimes the model maker arranged the skin layout so it is almost impossible to paint a plane or to line up texture breaks.

Here is a little tool that can help - AdLabs and Nightshifters Panel Finder tool. It is a numbered and colored grid that temporarily replaces the aircraft skin so you can pinpoint the location on the skin layout for all parts of the plane. It works fairly well though it takes some trial and error (what doesn't in CFS2?). It has a good tutorial included.

View attachment 47462

Finally, the triangle markings were fuel type/octane and oil grade identifiers. They were usually placed close above the tank filler caps, but not on the caps.
 
Those paints are lookin good! :medals:

A quick way to check your paints is with ACM. I save them as 24 or 32 bit textures. It's easier then converting with dxtbmp and running cfs2. That takes way to long. Then when your satisfied remember to run em through dxtbmp first and try in the sim. :salute:

tobob
 
Back
Top