Sound aliasing system
Yes, Fibber, I am very interested, because I always wanted to do the same but I shrunk from the amount of work.
Cheers
Achim
This systematic organization of the engine sounds saves great amounts of space.
But remember that for that "standard" sound.cfg aliasing system to work you will need a sound.cfg for each type of engine (and a different one for planes with the same engine but with one, two, three or four engines) and the same number of sound folder containing the engine sounds located in the exact path pointed in the sound.cfg.
The sound.cfg file dropped into your airplane sound folder will then point to a folder containing the sounds, and won´t be able to find it if it´s not located where it´s stated in that particular sound.cfg.
I´ll give an example somewhat similar to the one I have in my installs.
For a Spitfire XIV you drop a sound.cfg file in that airplane sound folder stating that:
[fltsim]
alias=C\Program Files\Microsoft Games\CFS2 Shared Files\Engine Sounds/Griffon
And then you need a sound folder (that I call Rolls Royce Griffon but you can call whatever you like as long as you can easily find again) in that exact location containing, in this case, the Rolls Royce Griffon sounds. If it´s not there your airplane won´t appear when you start CFS2.
A zip containing both cfg and sound folders for each engine configuration could be easily done but the upload would be very big. Say 60 engines/engine configuration folders at 8 MB each= 480 MB. It could be separated by engine´s country of origin: Germany/England/USA/France/Japan. It would require OBIOS, Lawdog and others permission.
My system would be only for spanish language OS as it says C:\
Archivos de programa\Microsoft Games.... instead of C:\
Program Files\Microsoft Games.... But with further work it could be done. It´s just a matter of time.
Cheers, Discus:salute: