Sound folder

highpockets

SOH-CM-2025
Could someone school me liittle on the main sound folder? In the ETO install, I find a radio folder,vo folder,an action folder and various wave files. The MTO install only has radio , VO & wave files. The PTO has all of the above plus precipitaion and thunder wave files in separate folders. Do the wave files remain in their individual folders or should they all be moved into the main sound folder with the other wave files? Also noted that the radio files are .gvi,.gvt and .gvr.
Just trying to understand what activates the various sounds and if my installs are getting the full effect of the sim.
thanks
 
In the main sound folder, you should have Action, Precip, Radio, Thunder, and VO sub-folders, along with the wave files for gun sounds, flaps, explosions, etc. that the game uses. The Action folder has mainly waves used in the training missions, Precip has rain sounds, Radio for your in game radio traffic, Thunder for thunder, and VO for the in game movies. Hope that explains it a bit better.
 
Here is a breakdown of the sound folders from my Mission Building Handbook:


• **\SOUND – This folder contains basic game sounds such as guns, bombs, explosions, wind, the sound when your chute opens, etc., as well as all of the sounds associated with vehicles and ships. It also contains sounds left over from CFS1, some of which are not used in CFS2 such as the sound of the V1 Buzz Bomb. You should not delete any of these sounds, although some designers have produced different gun and explosion sounds which can replace the stock sounds if you wish.
• **\SOUND\action – This is the most important folder to the mission builder as this is the folder which contains all of the voice commands and comments that you can add into a mission event. These sounds include not just combat sounds but the entire range of instructor’s commands from the training missions as well. The sounds are in both Japanese and English. The file name for each sound corresponds to the list seen in the event window. If you want to add custom sounds into your missions you must place those sounds into this folder for Mission Builder to list them when creating an event.
• **\SOUND\PRECIP – These are the sounds associated with rain.
• **\SOUND\radio – These are the sounds of radio transmissions generated automatically by CFS2. When you hear “Radar reports bandits in your area”, this is where that sound comes from. If you look closely you’ll note that each group of sounds has three files associated with it with the extensions gvi, gvr, gvt. The gvi files appear to be used by the game to control which sounds are called up and to insert the proper sound and text into the game. The gvr files are groups of sounds clustered together into a single file. Each gvr file may contain several dozen individual radio transmissions. The gvt file contains the text of the sound found in the matching gvr file. It is this text that you see on the screen when you hear the radio transmission over your speakers.
• **\SOUND\THUNDER – These are the different sounds of thunder associated with a thunderstorm.
• **\SOUND\VO – These are the narrative sounds heard during a campaign. At certain points in a campaign you will watch a short video and hear an explanation of what is happening in the war. This is where those narrations come from. The text file of the same name in the folder is the text that appears on the screen while the video plays. You should not delete these files. However, you can create you own video and sound files and incorporate them into your campaigns. Refer to Chapter Seventeen for more information.
 
Thanks Lawdog & Cody.
I have yet to build a mission so if I had, I would have seen some of the explanation. I was just prowling the main folders while I was doing another project.
I am in the process of adding proper A/C engine sounds rather than alias sounds where it makes sense and eliminating the A/C not need for that particular theatre. I guess I am too dumb to figure out how to use the A/C manager or Morton's utility so I am using multiple theatre installs.
 
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